At Maker Faire Detroit 2016, Drew Blanke—more formally known as “Dr. Blankenstein”—will arrive, trailing a rolling suitcase full of broken toys and noise-making creations along behind him. Over the weekend of July 30-31, 2016, Blanke will hold workshops to teach people how to “up-cycle electronics into one-of-a-kind 21st century art.” He asks that guests interested in participating in the workshop bring along broken electronics from home—to “open them, inspect them, and learn from them.” He will also have a few of his own creations available for hands-on demonstrations.
This will be Dr. Blankenstein’s first appearance at Maker Faire Detroit, but he is no stranger when it comes to providing engaging circuit-bending workshops. Kristen Gallerneaux, curator at The Henry Ford, first encountered Blanke at Moogfest 2014, where she saw him demonstrate a musical calculator programmed to play a song by the band Kraftwerk. What else could the song have been, but Pocket Calculator? For fans of synthesized music, his homage was a crowd-pleaser. Blanke has also appeared at World Maker Faire in Queens, NY, and returned to Moogfest 2016 to provide a series of all-ages hands-on workshops.
On Sunday, July 31st, at 2:45pm, Dr. Blankenstein will give a talk in the museum’s Drive-In Theatre called “Circuit Bending & the Art of Electronic Discovery: Open It, Inspect It, LEARN IT!”
Our Curator of Communications and Information Technology, Kristen Gallerneaux, caught up with Dr. Blankenstein for an interview.
How did your love of synthesized music begin? Are there any historic innovators that you would say are direct inspirations on what you do, and how you think about sound design?
I am not sure the exact moment when I began to love synthesizers, but I can tell you it most certainly started in the early 1980s. It wasn’t as much a love for the instrument at first as it was the wonderful sounds they were able to make. I think of music from films such as Tron, Close Encounters of the Third Kind & Breakin’, sound effects and theme songs from TV shows such as Nightrider, CHiPs and Star Trek, and 1980s music such as Kraftwerk, New Wave and early Rap all left a huge impact on me. I can’t leave out Michael Jackson and breakdance music either, I was a mini Breakdancer at the time thanks to Mom & Michael Jackson. Older dancers called me Kid Fresh (LOL). All of these elements created a need to know more about how these sounds were created. I knew there was something different about them versus say a guitar, flute or drums etc. Even at the young age of 5, I knew I wanted to know more.
As for inspirational innovators that I have been influenced by in my later years, I would have to point to Bob Moog and Herb Deutsch. The work I do and the work they did (although similar in nature) is much different in style, but I connect deeply with the passion and creativity that was alive between the two of them. It’s almost like the Steve Jobs and Steve Wozniak of the synthesizer world, both such amazing and inspiring American dream stories. It’s almost impossible to not be inspired by them.
Dr. Blankenstein is pictured here demonstrating one of his creations to Herbert Deutsch, co-inventor of the Moog synthesizer. You have called yourself a “circuit manipulator / designer, artist, and professional Maker”—how do these things work together and influence one another?
That’s a fantastic question! I am a big preacher of the concept of “if you want to know more about it, then jump right into it and try it out”. In my experience it’s more difficult to learn from a chalkboard than by exploring / reading and practicing a new interest you are excited by. I am excited by technology and the power it gives me to express myself. As time has gone on since the early 80s, it has only gotten easier and easier to get involved with whatever evolving technology excited me at the time. Especially now with the Internet and all the fantastic resources available to learn from (YouTube, Instructables, kits and How-To websites, etc.), plus the constantly dropping prices on great development gear such as 3D printers and Arduino /RaspberryPi, it’s never been easier to learn about something new and get involved. I kind of saw this happening early on in the game, say about 1995 or so. This allowed me to really explore many different aspects of technology and art. More importantly it gave me the time needed to make it all fit together nicely as it does now. I started in graphic arts / web design and electronic music performance / production. I later would sell big name instruments for a couple of major retailers. I owned a marketing company which allowed me to hone in on even more technical skills such as video editing, text writing and promotion. In the end, every single part of that comes into play with my work in Dr. Blankenstein. To me, it’s proof that if you don’t know exactly what road will take you where you are going, any and every road you pick will take you there. You just need to be passionate about what you are doing.
A view of Dr. Blankenstein’s workbench
Can you tell us a bit about your journey to learning the electronics end of things—things you learned that help you make/manipulate/creatively “break” the things that you do? Did you learn this formally at a school, or on your own by way of tinkering?
Well, it really started around 1986 or so when my father started doing HeathKits again. HeathKit was a company that started in the late 1940s and went out of business in the early 90s. Their basic idea was, “Why buy something at top dollar, when you can build it yourself for less?” It was a great way to learn about electronics and save some money on a gadget you wanted, but didn’t want to pay a lot for (some of their more popular / famous kits were the “HERO” robot used by Mr. Wizard and reportedly built by Steve Jobs in the early 1970s, a VHS Video Tape Recorder, or a color TV). My father was building the kits again (he was building a programmable analog musical doorbell kit), and he had built them as a child himself. Of course, I wanted in on the fun as well. My father would let me solder a resistor or two into place and explain the color coding system to me. He later would buy me an A.M. (not F.M, only A.M.) radio kit for me to complete myself, which I did (minus a few errors fixed by my father).
That was when my love for wanting to know what was inside machines grew, almost as much love for what the machine did itself was needing to know how it worked. At this point, I remember opening up many of my childhood toys to “see how they worked”. I was not always able to put them back together, but I ALWAYS managed to learn something in the process. This is a very important point to be made, one that I try to drive home in all of my workshops. It’s important if we as humans want to stay creative to make sure to look inside a machine and learn how it works. It connects you even deeper to all the hard work that went into making that device possible, develops a newfound respect for the world around you, and in the best case scenario (for what I do)… gets you excited to learn more about how things work and how to make something / or modify it yourself!
I’m a grassroots engineer, street taught… some would call me a hacker. It’s possible to be all of the above and more (it’s actually likely in many cases)! I am not saying that Engineering isn’t a wonderful thing to go to school for, and to follow as a career… it is and you should! I’m saying, you can be a Doctor, a Plumber or a Pizza maker and still be a fantastic Engineer. The most important part is the will / need to learn and the wonder to experiment and explore the world around and how it works.
A view of Dr. Blankenstein’s workbench. Can you tell us about how you go about being a Maker in your day-to-day life? Do you have a workshop at home, or do you use any kind of organized Maker spaces?
I do have a shop in my Queens, New York apartment. It’s a tight space, but it’s rather amazing what can be done from it. One half is my computer workstation, and the other half is made up of two Maker workbenches. One bench I use mostly for circuitry which has my main soldering iron / rotary tool setup / oscilloscope / drill press etc. The other bench I use more for assembling my final products. So here you will find a lot of screw drivers, wrenches, extra screws / nuts and bolts etc. I try to keep the two areas separated so that my final pieces don’t accidentally get damaged by production tools (hot soldering irons, spinning drills) or metal scraps etc. I don’t use any organized Maker Spaces at this time, I wish there were more in my area. In New York, a lot of them seem to be in the Brooklyn area. Maybe I should start one for Queens!
Collaboration is a key attribute within the Maker community. Do you have a network of friends who are also involved in circuit bending or making sound-based work? Are there any online resources where someone might find such a community?
I wish I was working with more people than I am at the moment, because I do agree with you 100%. Collaboration is key to the Maker movement / community. That being said, it’s something easier said than done. As you get older, and you get more involved in your own work, it sometimes gets more difficult to find the time between your everyday work / life to make the connections one should be making when working on a lot different kinds of projects. I hate to sound like my parents here, but this is why SCHOOL is amazing and SO important. I can say to the younger Makers out there, as an adult… you will never have a better opportunity to connect and collaborate with great like minds than you will in middle / high school and college. So do what your parents say and take full advantage of it, you will thank us for it later. I do work with some other Makers out there from time to time, one of whom is Tim Sway… the amazing woodworker / instrument maker. We have collaborated on a few projects to date you can find out there if you search the web. There are a few other people I have been talking to lately that I hope to be working with in the near future as well. Lastly, that is why Maker Faire is such an amazing concept. All of us who work on our projects day after day, week after week, month after month, can finally come out in the daylight, meet follow Makers and show off ( and check out other people’s work) our hard work and collaborate.
Dr. Blankenstein’s “GoogaMooga”—his submission to the “Circuit Bending Challenge” at Moogfest 2012. Can you talk about an especially challenging project, where the outcome was totally worth all of the effort you put in to it? Have you had any amazing accidental discoveries or spectacular failures?
It’s hard to talk about challenging projects and massive learning experiences without talking about the GoogaMooga (a 30min video of me building it can be found on my YouTube channel), my submission for the Moogfest 2012 “Circuit Bending Challenge” hacking contest. I had just gotten back into circuitry full time as was determined to be picked as part of the Top 3 to go to Asheville and compete. Did I have the skill level need to do so? Well, that was an entirely different story all together.
The idea was to use three 10 second voice recorders used to say Happy Holidays to Grandma and Grandpa in a custom greeting cards and turn them into an epic (contest winning) sampler / synthesizer. No problem, right!?! ;) Well I knew what I wanted to do, but the hard part was figuring out how to make it all work together. First I tried to etch a custom PCB mixer I planned on running all 3 sample units through. That was a total failure, a waste of sensitive time (the contest deadline was in days) and money. Plus, I had no idea how to run three separate 4.5volt samplers off one 9V power supply. The concept of a voltage divider chip / components hadn’t been revealed to me yet. So, I wound up running each of the mini voice sampler units off their own power supplies. Which pretty much meant loading the piece with NINE AA batteries and a 9V power supply to run the pile of LED lights I added and an FX section. Sounds crazy right? Later I would find out, even though I did just about everything completely wrong... I followed rule #1 in engineering, MAKE IT WORK! First and foremost, it must work… it may not look amazing on the inside, but make it work. In case you are wondering what rule #2 is, it’s always try to learn something new from your mistakes… I most certainly did as well. Guess what? I was picked to be part of the Top 3 of the contest and a relationship that still exists to this day was forged between Moogfest and myself. There isn’t much in life that will be easy or work perfectly when you first start doing it, just remember that everyone goes through it… and keep pushing through to your goals.
What is the benefit of making your own instruments, rather than exclusively playing commercially-purchased instruments? Are there any “quirks” to playing these types of things in front of an audience?
As for benefits, I suppose that depends on the artist who is using the instrument. I would guess the same can be said about “quirks” when performing with them. It really depends on the artist using it, how they are using it and what their final vision for their sound is. Meaning, an instrument can be built perfectly… in a way that it performs perfectly next to a commercially purchased instrument, but some would say, “Where’s the fun in that?” Some people look for pieces that are one-of-a-kind or unpredictable on purpose, it really depends on how the piece was built, and who is using it in what way. Playing a circuit bent piece live on the spot in front of a crowd, versus sampling cool sounds from it and using it in a computer written composition will get MUCH DIFFERENT results from the same exact instrument. I think someone who realizes that, will get the most out of a boutique instrument or something they built themselves.
Dr. Blankenstein is pictured above giving one of his custom guitar pedals to musician Adam “Ad-Rock” Horovitz of the Beastie Boys. Do you think it is important for young people and new adult audiences to know about the “guts” of what powers everyday technology? What can we learn by taking things apart?
I think it’s beyond important. I’m a big believer that modern culture has people in the mode of “get the newest model” without really thinking about if their current model still does the trick for them. It seems to be a harmless habit to be in, but I don’t believe it’s harmless at all. Besides creating an amazing amount of exponentially growing yearly e-waste and wasting money… maybe even worse is that it makes us solely consumers. We need to be makers, innovators and thinkers… like the men and women whose devices / creations fill the halls of the Henry Ford Museum. Each one of them wanted to make it better than the last one, and with good reason… not just because they HAD TO have the newest model.
When we think about how things work, when we look inside and see what we can learn / recycle or reuse from it… or if nothing else take a look inside at all the hard work that goes into creating these devices. We gain respect for the item, we are amazed by it, we learn more from it… we are less impressed by the company who made it and if it’s the newest model and we are more impressed by what it does. We are impressed by what it does, and that we (the human race) have been able to make it happen in the last 80 years or so! We are amazing, we build amazing things!
What can people expect to learn at your Maker Faire workshop?
I love to show people how simple it is to get involved in circuitry! I like explaining to folks that with the knowledge of just a few easy to follow electronic principles, Circuit Bending very low cost battery powered electronics is actually rather easy, educational and rewarding (changing resistance to modify pitch, swapping out speakers for audio outputs, adding colorful LEDS, changing power sources etc.).
Most people have stuff laying around their house that would be thrown / given away that can easily be modified into one-of-a-kind Circuit Bent creations. The best part is, you have no choice but to get better and better at it and learn more about electronics as you go along. So, I hope to show folks some good examples of what that looks like when you are done with it, what it sounds like, and how they can get started to do the same thing at home (on a very small project budget).
Is there anything you are particularly excited to see at the museum?
There are so many things I am excited to see at the museum, in fact the entire concept of a museum like The Henry Ford excites me beyond belief. Talk about a museum that a Maker like me can really enjoy! Not that I don’t love my native fine art, science centers, or natural history museums here in New York, but a museum dedicated to invention, ingenuity and inspiration… that’s a place I can spend an entire week at. I will actually be staying a few days after the Maker Faire to make sure I don’t miss anything great. From what I see online, it’s just not possible to see the entire campus in 2 days (most certainly when the Maker Faire is going on).
What I am MOST EXCITED to see? It’s hard to have to pick, but I would have to say the communications and information technology artifacts in the museum. I just HAVE TO see the original Apple 1 computer and of course my friend Herb Deutsch’s original Moog Synthesizer prototype! I get goose bumps just typing that sentence. I’m excited to come see you Michigan—see you at the Detroit Maker Faire 2016!
The Science Behind Pixar exhibition showcases the science, technology, engineering, and math (STEM) concepts used by the artists and computer scientists who help bring Pixar’s award-winning films to the big screen.
Special Exhibits at The Henry Ford
Take a look at some of our resource roundups for past exhibits and special events at The Henry Ford: