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- Milton Bradley Company Catalog, "Welcome to Gameland," 1964 - Milton Bradley, a Springfield, Massachusetts, lithographer, published his first board game in 1860. It was a hit, and Bradley soon became a leader in the growing American game business. By his death in 1911, Bradley's company was one of the nation's best known and most prolific game and toy manufacturers. Milton Bradley products remained popular even after the company's 1984 acquisition by Hasbro, Inc.

- 1964
- Collections - Artifact
Milton Bradley Company Catalog, "Welcome to Gameland," 1964
Milton Bradley, a Springfield, Massachusetts, lithographer, published his first board game in 1860. It was a hit, and Bradley soon became a leader in the growing American game business. By his death in 1911, Bradley's company was one of the nation's best known and most prolific game and toy manufacturers. Milton Bradley products remained popular even after the company's 1984 acquisition by Hasbro, Inc.
- Milton Bradley Company Trade Catalog, "Bradley's The World's Best Games," 1919-1920 - Milton Bradley, a Springfield, Massachusetts, lithographer, published his first board game in 1860. It was a hit, and Bradley soon became a leader in the growing American game business. By his death in 1911, Bradley's company was one of the nation's best known and most prolific game and toy manufacturers. Milton Bradley products remained popular even after the company's 1984 acquisition by Hasbro, Inc.

- 1919-1920
- Collections - Artifact
Milton Bradley Company Trade Catalog, "Bradley's The World's Best Games," 1919-1920
Milton Bradley, a Springfield, Massachusetts, lithographer, published his first board game in 1860. It was a hit, and Bradley soon became a leader in the growing American game business. By his death in 1911, Bradley's company was one of the nation's best known and most prolific game and toy manufacturers. Milton Bradley products remained popular even after the company's 1984 acquisition by Hasbro, Inc.
- Electric Knife Switch - Switches open or close an electrical circuit to turn things off or on. In the late 1800s and early 1900s, knife switches were commonly found in engine or generating rooms, connected to factory motors, or mounted on a building's power and lighting switchboard. Operators pushed the hinged, metal blades into the switch's jaws to send electricity to where it was needed.

- Collections - Artifact
Electric Knife Switch
Switches open or close an electrical circuit to turn things off or on. In the late 1800s and early 1900s, knife switches were commonly found in engine or generating rooms, connected to factory motors, or mounted on a building's power and lighting switchboard. Operators pushed the hinged, metal blades into the switch's jaws to send electricity to where it was needed.
- "Forward March!" Military Play Set, 1941-1945 - Leading game manufacturer Milton Bradley acquired the McLoughlin Bros. publishing firm, known for its pioneering use of color printing technologies, in 1920. The company continued publishing books and other products through its McLoughlin division into the 1940s. This McLoughlin-branded playset included World War I-era soldiers and military equipment.

- 1941-1945
- Collections - Artifact
"Forward March!" Military Play Set, 1941-1945
Leading game manufacturer Milton Bradley acquired the McLoughlin Bros. publishing firm, known for its pioneering use of color printing technologies, in 1920. The company continued publishing books and other products through its McLoughlin division into the 1940s. This McLoughlin-branded playset included World War I-era soldiers and military equipment.
- Photomechanical Print, "October 3, 1862--Lincoln and McClellan after Antietam--McClellan's Last Battle" - President Lincoln put his hopes for Union victory in General George McClellan. But chance after chance, McClellan moved too slowly and cautiously to decisively win battles. Lincoln met with McClellan after the Battle of Antietam, urging him to pursue Robert E. Lee in battle. The meeting did not go well and about a month later, Lincoln relieved McClellan of command.

- October 03, 1862
- Collections - Artifact
Photomechanical Print, "October 3, 1862--Lincoln and McClellan after Antietam--McClellan's Last Battle"
President Lincoln put his hopes for Union victory in General George McClellan. But chance after chance, McClellan moved too slowly and cautiously to decisively win battles. Lincoln met with McClellan after the Battle of Antietam, urging him to pursue Robert E. Lee in battle. The meeting did not go well and about a month later, Lincoln relieved McClellan of command.
- James Bond: Secret Agent 007 Game, 1964-1970 - In 1953, author Ian Fleming created the fictional character James Bond -- an agent in the British Secret Service code-named 007. The success of the Bond films in the early 1960s led Milton Bradley to capitalize on this popular-culture icon. Players maneuver their spies around the board to gain points and win the game.

- 1964-1970
- Collections - Artifact
James Bond: Secret Agent 007 Game, 1964-1970
In 1953, author Ian Fleming created the fictional character James Bond -- an agent in the British Secret Service code-named 007. The success of the Bond films in the early 1960s led Milton Bradley to capitalize on this popular-culture icon. Players maneuver their spies around the board to gain points and win the game.
- 1911 Indian Motorcycle - The Indian Motocycle [<EM>sic</EM>] Manufacturing Company of Springfield, Massachusetts, was on its way to becoming the world's largest motorcycle builder when this 1911 model appeared. The bike benefited from a mechanical oil pump and a "Cradle Spring Fork" that cushioned the ride at the front tire. Both were introduced for 1910. The fork design remained an Indian hallmark until 1945.

- 1911
- Collections - Artifact
1911 Indian Motorcycle
The Indian Motocycle [sic] Manufacturing Company of Springfield, Massachusetts, was on its way to becoming the world's largest motorcycle builder when this 1911 model appeared. The bike benefited from a mechanical oil pump and a "Cradle Spring Fork" that cushioned the ride at the front tire. Both were introduced for 1910. The fork design remained an Indian hallmark until 1945.
- "Twenty-Five Years' Experience in Wool-Carding and Spinning," 1869 -

- 1869
- Collections - Artifact
"Twenty-Five Years' Experience in Wool-Carding and Spinning," 1869
- Simon Game, 1978-1983 - Milton Bradley introduced Simon in 1978. An electronic version of "Simon Says," the game challenged players to repeat a simple sequence by pressing large, colored buttons. Simon flashed and beeped its way into becoming one of the most popular electronic games of the 1970s and early 1980s. It also eased the way for public acceptance of computer-generated play.

- 1978-1983
- Collections - Artifact
Simon Game, 1978-1983
Milton Bradley introduced Simon in 1978. An electronic version of "Simon Says," the game challenged players to repeat a simple sequence by pressing large, colored buttons. Simon flashed and beeped its way into becoming one of the most popular electronic games of the 1970s and early 1980s. It also eased the way for public acceptance of computer-generated play.
- Annie Oakley Game, 1955-1965 - After World War II, large game companies sought to obtain rights to manufacture games based on television shows. The Annie Oakley Show, which ran from 1954 to 1957, told fictional stories about the late-nineteenth-century, real-life female sharpshooter. Milton Bradley made this simple children's game to capitalize on the show.

- 1955-1965
- Collections - Artifact
Annie Oakley Game, 1955-1965
After World War II, large game companies sought to obtain rights to manufacture games based on television shows. The Annie Oakley Show, which ran from 1954 to 1957, told fictional stories about the late-nineteenth-century, real-life female sharpshooter. Milton Bradley made this simple children's game to capitalize on the show.