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- Tycoon Board Game, 1981 -

- 1981
- Collections - Artifact
Tycoon Board Game, 1981
- Ford Women's Basketball Teams Playing at Lowery School, Dearborn, Michigan, February 1944 -

- February 15, 1944
- Collections - Artifact
Ford Women's Basketball Teams Playing at Lowery School, Dearborn, Michigan, February 1944
- Ford Basketball Team Playing at Lowery School, Dearborn, Michigan, March 1944 -

- March 17, 1944
- Collections - Artifact
Ford Basketball Team Playing at Lowery School, Dearborn, Michigan, March 1944
- Football Game, 1937-1946 - J. Pressman and Company structured this game after a regular football game. A player's team runs, passes, punts and scores. A team has four downs to make ten yards and there are four quarters. The player on offense chooses a play from a list and spins the spinner. The corresponding number in the playlist's column tells the outcome of the play.

- 1937-1946
- Collections - Artifact
Football Game, 1937-1946
J. Pressman and Company structured this game after a regular football game. A player's team runs, passes, punts and scores. A team has four downs to make ten yards and there are four quarters. The player on offense chooses a play from a list and spins the spinner. The corresponding number in the playlist's column tells the outcome of the play.
- Nintendo Entertainment System, 1987 - The Nintendo Entertainment System catalyzed the revival of home video game consoles in the United States. While the US was recovering from the "Video Game Crash of 1983," the acclaimed "Famicom" system was released in Japan. When adapted for North American markets as the NES in 1985, sales skyrocketed. Nintendo reinvigorated gaming, establishing rigorous quality standards, game testing, and debugging.

- 1987
- Collections - Artifact
Nintendo Entertainment System, 1987
The Nintendo Entertainment System catalyzed the revival of home video game consoles in the United States. While the US was recovering from the "Video Game Crash of 1983," the acclaimed "Famicom" system was released in Japan. When adapted for North American markets as the NES in 1985, sales skyrocketed. Nintendo reinvigorated gaming, establishing rigorous quality standards, game testing, and debugging.
- Jigsaw Puzzle, "The Proposal," 1933 - Jigsaw puzzles contain interlocking pieces that creates a picture. A person fits the pieces together and then can take them apart when finished to start all over again. Einson-Freeman Publishing Corporation, the maker of this puzzle, was a significant puzzle manufacturer in the 1930s.

- 1933
- Collections - Artifact
Jigsaw Puzzle, "The Proposal," 1933
Jigsaw puzzles contain interlocking pieces that creates a picture. A person fits the pieces together and then can take them apart when finished to start all over again. Einson-Freeman Publishing Corporation, the maker of this puzzle, was a significant puzzle manufacturer in the 1930s.
- Ford Administration Basketball Team, December 1942 -

- December 01, 1942
- Collections - Artifact
Ford Administration Basketball Team, December 1942
- Jump Ball between Employment and Transportation, Ford Basketball Teams, December 1942 -

- December 01, 1942
- Collections - Artifact
Jump Ball between Employment and Transportation, Ford Basketball Teams, December 1942
- Lucky Strike Bowling Game, 1937-1946 - The English, Dutch and Germans each brought variations of bowling to America. An early literary account of the game can be found in Washington Irving's story of Rip Van Winkle. Before taking his famous twenty-year nap, Van Winkle discovered a group of odd looking bowlers. The well-known, Catskill Mountain sleeper can be seen adorning this box of tenpins.

- 1937-1946
- Collections - Artifact
Lucky Strike Bowling Game, 1937-1946
The English, Dutch and Germans each brought variations of bowling to America. An early literary account of the game can be found in Washington Irving's story of Rip Van Winkle. Before taking his famous twenty-year nap, Van Winkle discovered a group of odd looking bowlers. The well-known, Catskill Mountain sleeper can be seen adorning this box of tenpins.
- Simon Game, 1978-1983 - Milton Bradley introduced Simon in 1978. An electronic version of "Simon Says," the game challenged players to repeat a simple sequence by pressing large, colored buttons. Simon flashed and beeped its way into becoming one of the most popular electronic games of the 1970s and early 1980s. It also eased the way for public acceptance of computer-generated play.

- 1978-1983
- Collections - Artifact
Simon Game, 1978-1983
Milton Bradley introduced Simon in 1978. An electronic version of "Simon Says," the game challenged players to repeat a simple sequence by pressing large, colored buttons. Simon flashed and beeped its way into becoming one of the most popular electronic games of the 1970s and early 1980s. It also eased the way for public acceptance of computer-generated play.