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- Game, Task Force, circa 1951 - Guy W. Vitale, a World War II U. S. Navy veteran, patented this game in 1951. Players move ships across the board to their home ports. Along the way, players attack and try to destroy the enemy's (the opposing player's) fleet. The game was produced by a little-known game company in Albion, Michigan.

- circa 1951
- Collections - Artifact
Game, Task Force, circa 1951
Guy W. Vitale, a World War II U. S. Navy veteran, patented this game in 1951. Players move ships across the board to their home ports. Along the way, players attack and try to destroy the enemy's (the opposing player's) fleet. The game was produced by a little-known game company in Albion, Michigan.
- The Mansion of Happiness Game, 1920-1950 - The 19th-century game "The Mansion of Happiness" taught children moral lessons and instilled values of thrift, honesty and industry as they journeyed around the board. Developed in the 1840s by Anne W. Abbott, a daughter of a New England clergyman, the game remained popular throughout the 1800s. Versions and copies of this moral-lessons game were made well into the 1900s.

- 1920-1950
- Collections - Artifact
The Mansion of Happiness Game, 1920-1950
The 19th-century game "The Mansion of Happiness" taught children moral lessons and instilled values of thrift, honesty and industry as they journeyed around the board. Developed in the 1840s by Anne W. Abbott, a daughter of a New England clergyman, the game remained popular throughout the 1800s. Versions and copies of this moral-lessons game were made well into the 1900s.
- Mansion of Happiness Gameboard, 1845-1880 - The 19th-century game "The Mansion of Happiness" taught children moral lessons and instilled values of thrift, honesty and industry as they journeyed around the board. Developed in the 1840s by Anne W. Abbott, a daughter of a New England clergyman, the game remained popular throughout the 1800s. Versions and copies of this moral-lessons game were made well into the 1900s.

- 1845-1880
- Collections - Artifact
Mansion of Happiness Gameboard, 1845-1880
The 19th-century game "The Mansion of Happiness" taught children moral lessons and instilled values of thrift, honesty and industry as they journeyed around the board. Developed in the 1840s by Anne W. Abbott, a daughter of a New England clergyman, the game remained popular throughout the 1800s. Versions and copies of this moral-lessons game were made well into the 1900s.
- Big Business: The Famous National Money Game, 1938-1950 - Players develop business ventures and become rich in Transogram's game of Big Business. The original version was introduced in 1935, the same time Parker Brothers secured rights for its game, Monopoly. Big Business and Monopoly have a similar look. Transogram probably derived its game from an earlier money-making board game, "Landlord's Game" -- which was also the basis for Monopoly.

- 1938-1950
- Collections - Artifact
Big Business: The Famous National Money Game, 1938-1950
Players develop business ventures and become rich in Transogram's game of Big Business. The original version was introduced in 1935, the same time Parker Brothers secured rights for its game, Monopoly. Big Business and Monopoly have a similar look. Transogram probably derived its game from an earlier money-making board game, "Landlord's Game" -- which was also the basis for Monopoly.
- Chess and Checkers Set, 2003 - Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.

- 2003
- Collections - Artifact
Chess and Checkers Set, 2003
Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.
- Globe-Trotters Gameboard, 1950-1960 -

- 1950-1960
- Collections - Artifact
Globe-Trotters Gameboard, 1950-1960
- Candy Land Gameboard, 1950-1960 - Eleanor Abbott, a schoolteacher recuperating from polio in a San Diego hospital, wanted to entertain children confined to the polio ward. In 1948, she developed Candy Land -- a colorful game that even kids too young to read or count could play. Milton Bradley published Candy Land in 1949, and it became one of the best-selling and most beloved board games of all time.

- 1950-1960
- Collections - Artifact
Candy Land Gameboard, 1950-1960
Eleanor Abbott, a schoolteacher recuperating from polio in a San Diego hospital, wanted to entertain children confined to the polio ward. In 1948, she developed Candy Land -- a colorful game that even kids too young to read or count could play. Milton Bradley published Candy Land in 1949, and it became one of the best-selling and most beloved board games of all time.
- Easy Money Gameboard, 1936-1946 - Players in Milton Bradley's game "Easy Money" travel around the board buying property, collecting rent, and making easy money. The game derived from the Landlord's Game -- developed in 1904. Other rent-collecting and money-making games had developed from this 1904 original, but only one would become the most popular board game in history - Parker Brothers' Monopoly.

- 1936-1946
- Collections - Artifact
Easy Money Gameboard, 1936-1946
Players in Milton Bradley's game "Easy Money" travel around the board buying property, collecting rent, and making easy money. The game derived from the Landlord's Game -- developed in 1904. Other rent-collecting and money-making games had developed from this 1904 original, but only one would become the most popular board game in history - Parker Brothers' Monopoly.
- Chess and Checkers Set, 2013 - Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.

- 2013
- Collections - Artifact
Chess and Checkers Set, 2013
Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.
- Chess, Checkers, and Backgammon, 2006 - Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.

- 2006
- Collections - Artifact
Chess, Checkers, and Backgammon, 2006
Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.