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- Sleepypod Pet Carrier, 2019 - Sleepypod pet carriers were designed to protect small animals during motor vehicle collisions. Straps on the carrier's exterior attached to a car's seat belt, and the padded interior cushioned the animal in a crash. Sleepypod tested and refined its carriers using some of the same facilities used to test child safety seats.

- 2019
- Collections - Artifact
Sleepypod Pet Carrier, 2019
Sleepypod pet carriers were designed to protect small animals during motor vehicle collisions. Straps on the carrier's exterior attached to a car's seat belt, and the padded interior cushioned the animal in a crash. Sleepypod tested and refined its carriers using some of the same facilities used to test child safety seats.
- Hallmark "Home Is Where the Pets Are" Christmas Ornament, 2008 - Already known for greeting cards, Hallmark introduced a line of Christmas ornaments in 1973. The company's annual release of an increasing array of ornaments revolutionized Christmas decorating, appealing to customers' interest in marking memories and milestones as well as expressing one's personality and unique tastes.

- 2008
- Collections - Artifact
Hallmark "Home Is Where the Pets Are" Christmas Ornament, 2008
Already known for greeting cards, Hallmark introduced a line of Christmas ornaments in 1973. The company's annual release of an increasing array of ornaments revolutionized Christmas decorating, appealing to customers' interest in marking memories and milestones as well as expressing one's personality and unique tastes.
- "Mega Pet" Virtual Pet, circa 1997 - Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.

- circa 1997
- Collections - Artifact
"Mega Pet" Virtual Pet, circa 1997
Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.
- Dog Bowl with Nonslip Rubber Base, 2005 - Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.

- 2005
- Collections - Artifact
Dog Bowl with Nonslip Rubber Base, 2005
Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.
- Pet Bowl Model - Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.

- Collections - Artifact
Pet Bowl Model
Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.
- "Barbie: Precious Kitty Giga Pet" Virtual Pet, 1997-1999 - Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.

- 1997-1999
- Collections - Artifact
"Barbie: Precious Kitty Giga Pet" Virtual Pet, 1997-1999
Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.
- Pet Bowl Tray Model - Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.

- Collections - Artifact
Pet Bowl Tray Model
Starting in the early 1980s--and already established as an internationally recognized architect--Michael Graves began to pursue a parallel career as a product designer. Over the following three and a half decades he and his collaborators designed everything from humble household goods to limited edition luxury items for clients as diverse as Steuben, Alessi, Target, J. C. Penney, and Disney.
- Pets.com Sock Puppet, 1999-2000 - Pets.com was a web-based pet supply retailer and one of the most public victims of the "dot-com bubble burst" among Internet companies in the 1999-2001 period. Their popular mascot--a sock puppet dog--was created by TBWA Worldwide and voiced by comedian Michael Ian Black. It made appearances on talk shows, commercials, and as a float in Macy's Thanksgiving Parade.

- 1999-2000
- Collections - Artifact
Pets.com Sock Puppet, 1999-2000
Pets.com was a web-based pet supply retailer and one of the most public victims of the "dot-com bubble burst" among Internet companies in the 1999-2001 period. Their popular mascot--a sock puppet dog--was created by TBWA Worldwide and voiced by comedian Michael Ian Black. It made appearances on talk shows, commercials, and as a float in Macy's Thanksgiving Parade.
- Case with Needle Holder and Packet of Suturing Needles - Cases kept medical instruments and equipment secure while veterinarians traveled to treat animals. This leather case, sold by the J.F. Hartz Company of Detroit, Michigan, held needles and suture thread used by veterinarians to close incisions or wounds on livestock and pets.

- circa 1940
- Collections - Artifact
Case with Needle Holder and Packet of Suturing Needles
Cases kept medical instruments and equipment secure while veterinarians traveled to treat animals. This leather case, sold by the J.F. Hartz Company of Detroit, Michigan, held needles and suture thread used by veterinarians to close incisions or wounds on livestock and pets.
- Birdcage, 1800-1850 - Early 19th-century bird fanciers captured songbirds and kept them as pets. The birds' flying antics, colorful plumage and melodic songs brightened many households. Some songbird owners kept their birds safe and contained in birdcages. Others allowed their birds to fly freely about in rooms and provided the cage as a place for the birds to roost.

- 1800-1850
- Collections - Artifact
Birdcage, 1800-1850
Early 19th-century bird fanciers captured songbirds and kept them as pets. The birds' flying antics, colorful plumage and melodic songs brightened many households. Some songbird owners kept their birds safe and contained in birdcages. Others allowed their birds to fly freely about in rooms and provided the cage as a place for the birds to roost.