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- The New York Times, "Some Xbox Enthusiasts Microsoft Didn't Aim For," July 10, 2003 - When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.

- July 10, 2003
- Collections - Artifact
The New York Times, "Some Xbox Enthusiasts Microsoft Didn't Aim For," July 10, 2003
When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.
- Lillian Schwartz Working with Plastic Panels, circa 1967 - Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.

- circa 1967
- Collections - Artifact
Lillian Schwartz Working with Plastic Panels, circa 1967
Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.
- New York Times Rotogravure Page for June 5, 1932, Showing Amelia Earhart in England after Her Solo Transatlantic Flight - Amelia Earhart made world headlines again in 1932 when she became the first woman to fly solo across the Atlantic Ocean. The flight from Harbour Grace, Newfoundland, to Culmore, Northern Ireland, took Earhart 14 hours, 56 minutes in her Lockheed Vega. The press dubbed Earhart "Lady Lindy," and indeed her fame as a pilot was second only to Charles Lindbergh's.

- June 05, 1932
- Collections - Artifact
New York Times Rotogravure Page for June 5, 1932, Showing Amelia Earhart in England after Her Solo Transatlantic Flight
Amelia Earhart made world headlines again in 1932 when she became the first woman to fly solo across the Atlantic Ocean. The flight from Harbour Grace, Newfoundland, to Culmore, Northern Ireland, took Earhart 14 hours, 56 minutes in her Lockheed Vega. The press dubbed Earhart "Lady Lindy," and indeed her fame as a pilot was second only to Charles Lindbergh's.
- A Scene at the Eastern Market in Downtown Detroit, March 31, 1974 -

- March 31, 1974
- Collections - Artifact
A Scene at the Eastern Market in Downtown Detroit, March 31, 1974
- Lillian Schwartz Working with Plastic Panels, circa 1967 - Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.

- circa 1967
- Collections - Artifact
Lillian Schwartz Working with Plastic Panels, circa 1967
Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.