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- Cargoes Game, 1934-1963 - Future sea captains travel from port to port picking up and delivering goods in Cargoes, a game by Selchow and Righter. Players earn money for their cargo and for returning safely home. Ships, however, may encounter rough seas, fog or engine trouble along the way. The player with the most money wins.

- 1934-1963
- Collections - Artifact
Cargoes Game, 1934-1963
Future sea captains travel from port to port picking up and delivering goods in Cargoes, a game by Selchow and Righter. Players earn money for their cargo and for returning safely home. Ships, however, may encounter rough seas, fog or engine trouble along the way. The player with the most money wins.
- Globe-Trotters Gameboard, 1950-1960 -

- 1950-1960
- Collections - Artifact
Globe-Trotters Gameboard, 1950-1960
- Safari: The Great New Hunting Game, 1950-1960 - Players trek through the African jungle hunting big game in Selchow and Righter's Safari. Players capture or kill animals to sell to museums, circuses, zoos, or movie companies. Capturing animals alive brings in more money. The safari ends when there are no more animals. The player with the most money wins.

- 1950-1960
- Collections - Artifact
Safari: The Great New Hunting Game, 1950-1960
Players trek through the African jungle hunting big game in Selchow and Righter's Safari. Players capture or kill animals to sell to museums, circuses, zoos, or movie companies. Capturing animals alive brings in more money. The safari ends when there are no more animals. The player with the most money wins.
- Trivial Pursuit Game, Genius Edition, 1984-1985 - The game of Trivial Pursuit was developed in 1979 by photo editor Chris Haney and sportswriter Scott Abbott. It was initially unsuccessful, but after manufacturers Selchow & Righter became interested in producing the game in 1982, it caught on with the public almost immediately. By 1984, 20 million copies of the game had been sold.

- 1984-1985
- Collections - Artifact
Trivial Pursuit Game, Genius Edition, 1984-1985
The game of Trivial Pursuit was developed in 1979 by photo editor Chris Haney and sportswriter Scott Abbott. It was initially unsuccessful, but after manufacturers Selchow & Righter became interested in producing the game in 1982, it caught on with the public almost immediately. By 1984, 20 million copies of the game had been sold.
- Scrabble: Sentence Game for Juniors, 1983 - Selchow and Righter, manufacturer of Scrabble, the popular word-spelling game, also created a sentence game for children. The game consists of a double-sided board. One side has sentences already placed on the board -- beginners match words to pictures. The other side contains the traditional grid where older children create sentences using word tiles.

- 1983
- Collections - Artifact
Scrabble: Sentence Game for Juniors, 1983
Selchow and Righter, manufacturer of Scrabble, the popular word-spelling game, also created a sentence game for children. The game consists of a double-sided board. One side has sentences already placed on the board -- beginners match words to pictures. The other side contains the traditional grid where older children create sentences using word tiles.
- Pigs in Clover Maze Puzzle, 1889-1900 - "Pigs in Clover" requires the player to move marble "pigs" through the maze and into a center pen. Players need good hand-eye coordination to complete this puzzle game. Invented in 1889 by Charles Crandall, the puzzle became a craze among the American public. This version was distributed by game maker Selchow and Righter.

- 1889-1900
- Collections - Artifact
Pigs in Clover Maze Puzzle, 1889-1900
"Pigs in Clover" requires the player to move marble "pigs" through the maze and into a center pen. Players need good hand-eye coordination to complete this puzzle game. Invented in 1889 by Charles Crandall, the puzzle became a craze among the American public. This version was distributed by game maker Selchow and Righter.
- Parcheesi Game, 1938-1945 - Parcheesi is based on Pachisi -- a game that originated in India. Basic game rules have players traveling around the cross-shaped board from start to home. Landing on another players' marker sends that player back to start. American game makers, Selchow and Righter, trademarked the Parcheesi name in 1874 after purchasing the game rights in 1867.

- 1938-1945
- Collections - Artifact
Parcheesi Game, 1938-1945
Parcheesi is based on Pachisi -- a game that originated in India. Basic game rules have players traveling around the cross-shaped board from start to home. Landing on another players' marker sends that player back to start. American game makers, Selchow and Righter, trademarked the Parcheesi name in 1874 after purchasing the game rights in 1867.
- Scrabble Game, 1953-1960 - In the 1930s, Alfred Mosher Butts created a crossword-spelling game. His business partner James Brunot helped refine the rules and board design. They trademarked the name Scrabble in 1948 and renamed the game. After public demand soared in the early 1950s, the two inventors could not keep up with production. They licensed game manufacturers Selchow and Righter Company to market and distribute the game.

- 1953-1960
- Collections - Artifact
Scrabble Game, 1953-1960
In the 1930s, Alfred Mosher Butts created a crossword-spelling game. His business partner James Brunot helped refine the rules and board design. They trademarked the name Scrabble in 1948 and renamed the game. After public demand soared in the early 1950s, the two inventors could not keep up with production. They licensed game manufacturers Selchow and Righter Company to market and distribute the game.
- Travel Edition Scrabble, 1987-1989 - Vacationing long distances by car, at times, can prove monotonous. To help pass the time, families could play games while driving down the highway. Coleco produced this travel edition of Scrabble, a popular crossword-spelling game.

- 1987-1989
- Collections - Artifact
Travel Edition Scrabble, 1987-1989
Vacationing long distances by car, at times, can prove monotonous. To help pass the time, families could play games while driving down the highway. Coleco produced this travel edition of Scrabble, a popular crossword-spelling game.
- The Game of Assembly Line: Assemble Cars Like the Motor Czars, 1953-1955 - Players build automobiles on their assembly lines in this 1950s-era game from Selchow and Righter. Players chose a company and start assembling "cars like the motor czars." But assembling vehicles won't be easy -- players face real life problems: strikes, supply shortages and the competition. The first player to build three cars wins.

- 1953-1955
- Collections - Artifact
The Game of Assembly Line: Assemble Cars Like the Motor Czars, 1953-1955
Players build automobiles on their assembly lines in this 1950s-era game from Selchow and Righter. Players chose a company and start assembling "cars like the motor czars." But assembling vehicles won't be easy -- players face real life problems: strikes, supply shortages and the competition. The first player to build three cars wins.