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- "Sparkle Pretty Kenya" Doll, 1995 -

- 1995
- Collections - Artifact
"Sparkle Pretty Kenya" Doll, 1995
- TYCO "Dream Builders" Super Blocks Building Set, 1992 - Girls can build, too -- even though most early construction toys had been targeted to boys. In the early 1990s, Tyco decided to tap this previously overlooked market and produced "Dream Builders" sets. With these pastel-colored bricks, girls could create teen bedrooms, kitchens, shopping malls, playgrounds and other play sets -- or create a world of their own.

- 1992
- Collections - Artifact
TYCO "Dream Builders" Super Blocks Building Set, 1992
Girls can build, too -- even though most early construction toys had been targeted to boys. In the early 1990s, Tyco decided to tap this previously overlooked market and produced "Dream Builders" sets. With these pastel-colored bricks, girls could create teen bedrooms, kitchens, shopping malls, playgrounds and other play sets -- or create a world of their own.
- TYCO "Dream Builders" Super Blocks Building Set, 1991-1992 - Girls can build, too -- even though most early construction toys had been targeted to boys. In the early 1990s, Tyco decided to tap this previously overlooked market and produced "Dream Builders" sets. With these pastel-colored bricks, girls could create teen bedrooms, kitchens, shopping malls, playgrounds and other play sets -- or create a world of their own.

- 1991-1992
- Collections - Artifact
TYCO "Dream Builders" Super Blocks Building Set, 1991-1992
Girls can build, too -- even though most early construction toys had been targeted to boys. In the early 1990s, Tyco decided to tap this previously overlooked market and produced "Dream Builders" sets. With these pastel-colored bricks, girls could create teen bedrooms, kitchens, shopping malls, playgrounds and other play sets -- or create a world of their own.
- Meet Me at the Mall Board Game, 1990 - By 1990, "power shopping" at the mall had become a major form of entertainment for many Americans. This game invited preteen girls to shop till they dropped. The player who bought the most stuff won; any cash left at game's end didn't count. Lucky players got more money by landing at the cash machine the same time as the mom or dad game pieces.

- 1990
- Collections - Artifact
Meet Me at the Mall Board Game, 1990
By 1990, "power shopping" at the mall had become a major form of entertainment for many Americans. This game invited preteen girls to shop till they dropped. The player who bought the most stuff won; any cash left at game's end didn't count. Lucky players got more money by landing at the cash machine the same time as the mom or dad game pieces.