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- "Barbie: Precious Kitty Giga Pet" Virtual Pet, 1997-1999 - Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.

- 1997-1999
- Collections - Artifact
"Barbie: Precious Kitty Giga Pet" Virtual Pet, 1997-1999
Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.
- "Mega Pet" Virtual Pet, circa 1997 - Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.

- circa 1997
- Collections - Artifact
"Mega Pet" Virtual Pet, circa 1997
Virtual pets, based on real or imaginary animals, were first introduced to the United States in the late-1990s. Using portable handheld electronic gaming devices, players "adopted" digital animals and controlled buttons to respond to the creatures' needs, such as food, attention, or medical care. A pet could even "die" if the player neglected them.