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- The Ungame Game, 1975 - An unusual "non-competitive," "non-threatening" board game, the Ungame encouraged adults and children to improve their communication skills by providing personal questions for the players to answer. The game board included spaces called "tell it like it is" and "do your own thing." Parents undoubtedly liked the game more than kids did.

- 1975
- Collections - Artifact
The Ungame Game, 1975
An unusual "non-competitive," "non-threatening" board game, the Ungame encouraged adults and children to improve their communication skills by providing personal questions for the players to answer. The game board included spaces called "tell it like it is" and "do your own thing." Parents undoubtedly liked the game more than kids did.
- Cargoes Game, 1934-1963 - Future sea captains travel from port to port picking up and delivering goods in Cargoes, a game by Selchow and Righter. Players earn money for their cargo and for returning safely home. Ships, however, may encounter rough seas, fog or engine trouble along the way. The player with the most money wins.

- 1934-1963
- Collections - Artifact
Cargoes Game, 1934-1963
Future sea captains travel from port to port picking up and delivering goods in Cargoes, a game by Selchow and Righter. Players earn money for their cargo and for returning safely home. Ships, however, may encounter rough seas, fog or engine trouble along the way. The player with the most money wins.
- Football Game, 1937-1946 - J. Pressman and Company structured this game after a regular football game. A player's team runs, passes, punts and scores. A team has four downs to make ten yards and there are four quarters. The player on offense chooses a play from a list and spins the spinner. The corresponding number in the playlist's column tells the outcome of the play.

- 1937-1946
- Collections - Artifact
Football Game, 1937-1946
J. Pressman and Company structured this game after a regular football game. A player's team runs, passes, punts and scores. A team has four downs to make ten yards and there are four quarters. The player on offense chooses a play from a list and spins the spinner. The corresponding number in the playlist's column tells the outcome of the play.
- The Wise Old Owl Game, 1937-1946 - In this quiz game from the Novel Toy Company, the wise old owl points to a question that players must answer. But who knows the correct answer? The wise old owl does! Place the owl-shaped pointer on the circle of answers and magically -- or magnetically -- the owl will give you the correct response.

- 1937-1946
- Collections - Artifact
The Wise Old Owl Game, 1937-1946
In this quiz game from the Novel Toy Company, the wise old owl points to a question that players must answer. But who knows the correct answer? The wise old owl does! Place the owl-shaped pointer on the circle of answers and magically -- or magnetically -- the owl will give you the correct response.
- Hallmark "Monopoly Game: Advance to Go! Series: Locomotive" Miniature Christmas Ornament, 2002 - Already known for greeting cards, Hallmark introduced a line of Christmas ornaments in 1973. The company's annual release of an increasing array of ornaments revolutionized Christmas decorating, appealing to customers' interest in marking memories and milestones as well as expressing one's personality and unique tastes.

- 2002
- Collections - Artifact
Hallmark "Monopoly Game: Advance to Go! Series: Locomotive" Miniature Christmas Ornament, 2002
Already known for greeting cards, Hallmark introduced a line of Christmas ornaments in 1973. The company's annual release of an increasing array of ornaments revolutionized Christmas decorating, appealing to customers' interest in marking memories and milestones as well as expressing one's personality and unique tastes.
- Game Pieces, 1840-1860 - Game counters helped players keep track of wagers or the score during a game. This set contains round and rectangular counters in various colors.

- 1840-1860
- Collections - Artifact
Game Pieces, 1840-1860
Game counters helped players keep track of wagers or the score during a game. This set contains round and rectangular counters in various colors.
- Game Pieces, 1850-1870 - Game players held counters or markers in these small wooden boxes decorated with various outdoor scenes. Game counters helped players keep track of wagers or the score during a game.

- 1850-1870
- Collections - Artifact
Game Pieces, 1850-1870
Game players held counters or markers in these small wooden boxes decorated with various outdoor scenes. Game counters helped players keep track of wagers or the score during a game.
- James Bond: Secret Agent 007 Game, 1964-1970 - In 1953, author Ian Fleming created the fictional character James Bond -- an agent in the British Secret Service code-named 007. The success of the Bond films in the early 1960s led Milton Bradley to capitalize on this popular-culture icon. Players maneuver their spies around the board to gain points and win the game.

- 1964-1970
- Collections - Artifact
James Bond: Secret Agent 007 Game, 1964-1970
In 1953, author Ian Fleming created the fictional character James Bond -- an agent in the British Secret Service code-named 007. The success of the Bond films in the early 1960s led Milton Bradley to capitalize on this popular-culture icon. Players maneuver their spies around the board to gain points and win the game.
- Game Die, 1840-1860 - People have used dice to decide their fate for thousands of years. Early types of dice consisted of animal bones -- usually ankle bones -- marked with dots or "pips." This multi-faceted die from the mid-1800s is made of ivory, has over 30 sides, and uses numbers instead of pips.

- 1840-1860
- Collections - Artifact
Game Die, 1840-1860
People have used dice to decide their fate for thousands of years. Early types of dice consisted of animal bones -- usually ankle bones -- marked with dots or "pips." This multi-faceted die from the mid-1800s is made of ivory, has over 30 sides, and uses numbers instead of pips.
- Battleship Game, 1985-1991 - Battleship by Milton Bradley has been produced since 1967 -- the game's concept however is older. Players hide their ships on separate grids, then alternate firing shots at the opposing player trying to find and sink their fleet. This 1980s version used black cases, red and white markers and plastic ships; earlier ship target games used only pencil and paper.

- 1985-1991
- Collections - Artifact
Battleship Game, 1985-1991
Battleship by Milton Bradley has been produced since 1967 -- the game's concept however is older. Players hide their ships on separate grids, then alternate firing shots at the opposing player trying to find and sink their fleet. This 1980s version used black cases, red and white markers and plastic ships; earlier ship target games used only pencil and paper.