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- Objects Printed by MakerBot "Cupcake" CNC 3D Printer, 2010-2013 -

- 2010-2013
- Collections - Artifact
Objects Printed by MakerBot "Cupcake" CNC 3D Printer, 2010-2013
- 3D Systems, Inc. Press Kit, 1991 -

- 1991
- Collections - Artifact
3D Systems, Inc. Press Kit, 1991
- MakerBot "Cupcake" CNC 3D Printer, 2010 -

- 2010
- Collections - Artifact
MakerBot "Cupcake" CNC 3D Printer, 2010
- 3D Systems, Inc. Press Kit, circa 1990 -

- circa 1990
- Collections - Artifact
3D Systems, Inc. Press Kit, circa 1990
- "Red-Orange 3D" by Lillian F. Schwartz, 2000 - Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.

- 2000
- Collections - Artifact
"Red-Orange 3D" by Lillian F. Schwartz, 2000
Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.
- "A2 3D" by Lillian F. Schwartz, 2000 - Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.

- 2000
- Collections - Artifact
"A2 3D" by Lillian F. Schwartz, 2000
Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.
- Compco Company's "Triad" 3D Slide Projector, circa 1955 -

- circa 1955
- Collections - Artifact
Compco Company's "Triad" 3D Slide Projector, circa 1955
- First Commercially Successful Stereolithography Machine, Model SLA-1, 1987 - In 1986, Chuck Hull received a patent for stereolithography--an early form of 3D printing. His innovation combines optical scanning and laser technologies to print precise physical parts, using liquid polymers. This additive manufacturing process accelerates production design, creating prototype parts and concept models with a quick turnaround time. This is the first machine shipped by Hull's company, 3D Systems.

- 1987
- Collections - Artifact
First Commercially Successful Stereolithography Machine, Model SLA-1, 1987
In 1986, Chuck Hull received a patent for stereolithography--an early form of 3D printing. His innovation combines optical scanning and laser technologies to print precise physical parts, using liquid polymers. This additive manufacturing process accelerates production design, creating prototype parts and concept models with a quick turnaround time. This is the first machine shipped by Hull's company, 3D Systems.
- Atari Video Game, "3-D Tic-Tac-Toe," 1980 - 3D Tic-Tac-Toe is an abstract strategy video game designed by Carol Shaw for Atari. Shaw is notable as one of the first female professional video game designers. The illustration on the game's box is a collaboration between Susan Jaekel and Rick Guidice, who created images of space colonies for the NASA Ames Research Center in the 1970s.

- 1980
- Collections - Artifact
Atari Video Game, "3-D Tic-Tac-Toe," 1980
3D Tic-Tac-Toe is an abstract strategy video game designed by Carol Shaw for Atari. Shaw is notable as one of the first female professional video game designers. The illustration on the game's box is a collaboration between Susan Jaekel and Rick Guidice, who created images of space colonies for the NASA Ames Research Center in the 1970s.
- "Study in Numbers for 3D" by Lillian F. Schwartz, 2000 - Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.

- 2000
- Collections - Artifact
"Study in Numbers for 3D" by Lillian F. Schwartz, 2000
Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories, producing groundbreaking films, videos, and multimedia works. The Schwartz Collection spans Lillian's childhood into her late career, documenting an expansive mindset, mastery over traditional and experimental mediums alike--and above all--an ability to create inspirational connections between science, art, and technology.