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- Alice Grimm with Her Parents, Engelbert and Josephine Grimm, 1926 -

- 1926
- Collections - Artifact
Alice Grimm with Her Parents, Engelbert and Josephine Grimm, 1926
- Trade Card for Hecker's Buckwheat, Hecker-Jones-Jewell Milling Co., 1893 - In the last third of the nineteenth century, an unprecedented variety of consumer goods and services flooded the American market. Advertisers, armed with new methods of color printing, bombarded potential customers with trade cards. Americans enjoyed and often saved the vibrant little advertisements found in product packages or distributed by local merchants. Many survive as historical records of commercialism in the United States.

- 1893
- Collections - Artifact
Trade Card for Hecker's Buckwheat, Hecker-Jones-Jewell Milling Co., 1893
In the last third of the nineteenth century, an unprecedented variety of consumer goods and services flooded the American market. Advertisers, armed with new methods of color printing, bombarded potential customers with trade cards. Americans enjoyed and often saved the vibrant little advertisements found in product packages or distributed by local merchants. Many survive as historical records of commercialism in the United States.
- Franciscan China Dinnerware Service for Four, "Sundance" Pattern, 1972-1977 -

- 1972-1977
- Collections - Artifact
Franciscan China Dinnerware Service for Four, "Sundance" Pattern, 1972-1977
- Mortal Kombat Mythologies: Sub-Zero, PlayStation Game, 1997 - This video game is a prequel in the Mortal Kombat series. Players punch, kick and batter their opponents to win. The original Mortal Kombat and similar fighting games created a public outcry due to the games' bloody violence. In response, the Entertainment Software Rating Board (ESRB) was set up to regulate the industry.

- 1997
- Collections - Artifact
Mortal Kombat Mythologies: Sub-Zero, PlayStation Game, 1997
This video game is a prequel in the Mortal Kombat series. Players punch, kick and batter their opponents to win. The original Mortal Kombat and similar fighting games created a public outcry due to the games' bloody violence. In response, the Entertainment Software Rating Board (ESRB) was set up to regulate the industry.
- Madonna "True Blue" Compact Disc, 1986 - Introduced in the 1980s, compact disc players provided digital quality music to listeners. Many drivers, who had fumbled through 8-track and cassette tape playlists, wanted to have this new technology available in their cars. At first available on high-end luxury vehicles, CD players now can be found in most cars. This CD by Madonna was released in 1986.

- 1986
- Collections - Artifact
Madonna "True Blue" Compact Disc, 1986
Introduced in the 1980s, compact disc players provided digital quality music to listeners. Many drivers, who had fumbled through 8-track and cassette tape playlists, wanted to have this new technology available in their cars. At first available on high-end luxury vehicles, CD players now can be found in most cars. This CD by Madonna was released in 1986.
- Franciscan China Place Setting, "Antique Green" Pattern, 1969-1976 -

- 1969-1976
- Collections - Artifact
Franciscan China Place Setting, "Antique Green" Pattern, 1969-1976
- Trade Card for M.S. Smith & Co., Jewelers, 1870-1890 - In the last third of the nineteenth century, an unprecedented variety of consumer goods and services flooded the American market. Advertisers, armed with new methods of color printing, bombarded potential customers with trade cards. Americans enjoyed and often saved the vibrant little advertisements found in product packages or distributed by local merchants. Many survive as historical records of commercialism in the United States.

- 1870-1890
- Collections - Artifact
Trade Card for M.S. Smith & Co., Jewelers, 1870-1890
In the last third of the nineteenth century, an unprecedented variety of consumer goods and services flooded the American market. Advertisers, armed with new methods of color printing, bombarded potential customers with trade cards. Americans enjoyed and often saved the vibrant little advertisements found in product packages or distributed by local merchants. Many survive as historical records of commercialism in the United States.
- Franciscan China Place Setting, "Silver Lining" Pattern, 1971-1976 -

- 1971-1976
- Collections - Artifact
Franciscan China Place Setting, "Silver Lining" Pattern, 1971-1976
- Franciscan China Place Setting, "Platina" Pattern, 1959-1981 -

- 1959-1981
- Collections - Artifact
Franciscan China Place Setting, "Platina" Pattern, 1959-1981
- Wild 9 PlayStation Game, 1998 - Created for Sony's PlayStation, the video game <em>Wild 9</em> follows the adventures of Wex Major, the teenage boy hero. The game transports players to distant galaxies to battle alien enemies. The avatar is set in a 3-D world, though the game is based on two-dimensional-platform gameplay, where players move through scenes by jumping from platform to platform.

- 1998
- Collections - Artifact
Wild 9 PlayStation Game, 1998
Created for Sony's PlayStation, the video game Wild 9 follows the adventures of Wex Major, the teenage boy hero. The game transports players to distant galaxies to battle alien enemies. The avatar is set in a 3-D world, though the game is based on two-dimensional-platform gameplay, where players move through scenes by jumping from platform to platform.