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- "Hacking the Xbox: An Introduction to Reverse Engineering, Special Limited Edition" by Andrew "bunnie" Huang, 2003 - When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.

- 2003
- Collections - Artifact
"Hacking the Xbox: An Introduction to Reverse Engineering, Special Limited Edition" by Andrew "bunnie" Huang, 2003
When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.
- "Die Xbox hacken," by Andrew "bunnie" Huang, Translated into German from English, 2003 - When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.

- 2003
- Collections - Artifact
"Die Xbox hacken," by Andrew "bunnie" Huang, Translated into German from English, 2003
When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.
- The New York Times, "Some Xbox Enthusiasts Microsoft Didn't Aim For," July 10, 2003 - When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.

- July 10, 2003
- Collections - Artifact
The New York Times, "Some Xbox Enthusiasts Microsoft Didn't Aim For," July 10, 2003
When Andrew "bunnie" Huang used a screwdriver to open his Microsoft Xbox, he willingly opened a legal Pandora's box. Marketed as a simple gaming system, the Xbox was actually a powerful computer with locked down features. Huang's modifications unlocked the system's full potential--and challenged copyright law. His book, "Hacking the Xbox," is a controversial guidebook for the "mod-chipping" movement.
- Certificate of Authenticity for Video Game Recovered in 2014 from the 1983 Atari Video Game Burial Site - In 1983, rumors circulated: Atari was bankrupt, and was dumping truckloads of games into a New Mexico landfill. Victim to the "Video Game Crash," the company buried 700,000 cartridges in the desert. The story became an obscure pop culture legend -- until "The Atari Tomb" was unearthed in 2014. This document captures the history of the world's first video game excavation.

- April 26, 2014
- Collections - Artifact
Certificate of Authenticity for Video Game Recovered in 2014 from the 1983 Atari Video Game Burial Site
In 1983, rumors circulated: Atari was bankrupt, and was dumping truckloads of games into a New Mexico landfill. Victim to the "Video Game Crash," the company buried 700,000 cartridges in the desert. The story became an obscure pop culture legend -- until "The Atari Tomb" was unearthed in 2014. This document captures the history of the world's first video game excavation.
- Sony Playstation, 1997 - Sony's PlayStation became a driving force in the home video game market. Released in the U. S. in 1995, PlayStation adopted compact disc rather than using the then-standard cartridges to create the gaming experience. A CD's increased storage space opened up a larger, virtual 3-D world to explore. Gamers approved and over 100 million original PlayStation consoles were sold.

- 1997
- Collections - Artifact
Sony Playstation, 1997
Sony's PlayStation became a driving force in the home video game market. Released in the U. S. in 1995, PlayStation adopted compact disc rather than using the then-standard cartridges to create the gaming experience. A CD's increased storage space opened up a larger, virtual 3-D world to explore. Gamers approved and over 100 million original PlayStation consoles were sold.
- Artifacts Recovered from an Alamogordo, New Mexico Landfill, April 2014, Site of the 1983 Atari Video Game Burial - In 1983, rumors circulated: Atari was bankrupt, and was dumping truckloads of games into a New Mexico landfill. Victim to the "Video Game Crash," the company buried 700,000 cartridges in the desert. The story became an obscure pop culture legend -- until "The Atari Tomb" was unearthed in 2014. These images document the world's first video game excavation.

- April 26, 2014
- Collections - Artifact
Artifacts Recovered from an Alamogordo, New Mexico Landfill, April 2014, Site of the 1983 Atari Video Game Burial
In 1983, rumors circulated: Atari was bankrupt, and was dumping truckloads of games into a New Mexico landfill. Victim to the "Video Game Crash," the company buried 700,000 cartridges in the desert. The story became an obscure pop culture legend -- until "The Atari Tomb" was unearthed in 2014. These images document the world's first video game excavation.
- Fairchild Channel F Video Game System, 1976 - The Fairchild Channel F Video Entertainment System is the first home video game console to include interchangeable cartridges. Jerry Lawson, Fairchild's head of engineering and hardware, co-invented the cartridge, which continues to be adapted into systems today. Lawson was one of the first Black engineers to work in Silicon Valley and was an early member of the Homebrew Computer Club.

- 1976
- Collections - Artifact
Fairchild Channel F Video Game System, 1976
The Fairchild Channel F Video Entertainment System is the first home video game console to include interchangeable cartridges. Jerry Lawson, Fairchild's head of engineering and hardware, co-invented the cartridge, which continues to be adapted into systems today. Lawson was one of the first Black engineers to work in Silicon Valley and was an early member of the Homebrew Computer Club.
- Fairchild Videocart-11 Game, "Backgammon, Acey-Deucey," 1977 - The Fairchild Channel F Video Entertainment System is the first home video game console to include interchangeable cartridges. Jerry Lawson, Fairchild's head of engineering and hardware, co-invented the cartridge, which continues to be adapted into systems today. Lawson was one of the first Black engineers to work in Silicon Valley and was an early member of the Homebrew Computer Club.

- 1977
- Collections - Artifact
Fairchild Videocart-11 Game, "Backgammon, Acey-Deucey," 1977
The Fairchild Channel F Video Entertainment System is the first home video game console to include interchangeable cartridges. Jerry Lawson, Fairchild's head of engineering and hardware, co-invented the cartridge, which continues to be adapted into systems today. Lawson was one of the first Black engineers to work in Silicon Valley and was an early member of the Homebrew Computer Club.
- Mortal Kombat Mythologies: Sub-Zero, PlayStation Game, 1997 - This video game is a prequel in the Mortal Kombat series. Players punch, kick and batter their opponents to win. The original Mortal Kombat and similar fighting games created a public outcry due to the games' bloody violence. In response, the Entertainment Software Rating Board (ESRB) was set up to regulate the industry.

- 1997
- Collections - Artifact
Mortal Kombat Mythologies: Sub-Zero, PlayStation Game, 1997
This video game is a prequel in the Mortal Kombat series. Players punch, kick and batter their opponents to win. The original Mortal Kombat and similar fighting games created a public outcry due to the games' bloody violence. In response, the Entertainment Software Rating Board (ESRB) was set up to regulate the industry.
- Nintendo Entertainment System, 1987 - The Nintendo Entertainment System catalyzed the revival of home video game consoles in the United States. While the US was recovering from the "Video Game Crash of 1983," the acclaimed "Famicom" system was released in Japan. When adapted for North American markets as the NES in 1985, sales skyrocketed. Nintendo reinvigorated gaming, establishing rigorous quality standards, game testing, and debugging.

- 1987
- Collections - Artifact
Nintendo Entertainment System, 1987
The Nintendo Entertainment System catalyzed the revival of home video game consoles in the United States. While the US was recovering from the "Video Game Crash of 1983," the acclaimed "Famicom" system was released in Japan. When adapted for North American markets as the NES in 1985, sales skyrocketed. Nintendo reinvigorated gaming, establishing rigorous quality standards, game testing, and debugging.