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- Lawrence & Co., Pacific Twill Draperies, "29341 Gaming," circa 1965 -

- circa 1965
- Collections - Artifact
Lawrence & Co., Pacific Twill Draperies, "29341 Gaming," circa 1965
- Player Up: Video Game History -

- October 13, 2015
- Collections - Set
Player Up: Video Game History
- The Wise Old Owl Game, 1937-1946 - In this quiz game from the Novel Toy Company, the wise old owl points to a question that players must answer. But who knows the correct answer? The wise old owl does! Place the owl-shaped pointer on the circle of answers and magically -- or magnetically -- the owl will give you the correct response.

- 1937-1946
- Collections - Artifact
The Wise Old Owl Game, 1937-1946
In this quiz game from the Novel Toy Company, the wise old owl points to a question that players must answer. But who knows the correct answer? The wise old owl does! Place the owl-shaped pointer on the circle of answers and magically -- or magnetically -- the owl will give you the correct response.
- Stork Bingo Game, 1957-1965 - <em>Stork Bingo</em> is a party game of bingo cards comprised of squares of typical baby shower gifts. As gifts are opened and squares are covered, a player yells "Stork!" when a row is completed.

- 1957-1965
- Collections - Artifact
Stork Bingo Game, 1957-1965
Stork Bingo is a party game of bingo cards comprised of squares of typical baby shower gifts. As gifts are opened and squares are covered, a player yells "Stork!" when a row is completed.
- Battleship Game, 1985-1991 - Battleship by Milton Bradley has been produced since 1967 -- the game's concept however is older. Players hide their ships on separate grids, then alternate firing shots at the opposing player trying to find and sink their fleet. This 1980s version used black cases, red and white markers and plastic ships; earlier ship target games used only pencil and paper.

- 1985-1991
- Collections - Artifact
Battleship Game, 1985-1991
Battleship by Milton Bradley has been produced since 1967 -- the game's concept however is older. Players hide their ships on separate grids, then alternate firing shots at the opposing player trying to find and sink their fleet. This 1980s version used black cases, red and white markers and plastic ships; earlier ship target games used only pencil and paper.
- Football Game, 1937-1946 - J. Pressman and Company structured this game after a regular football game. A player's team runs, passes, punts and scores. A team has four downs to make ten yards and there are four quarters. The player on offense chooses a play from a list and spins the spinner. The corresponding number in the playlist's column tells the outcome of the play.

- 1937-1946
- Collections - Artifact
Football Game, 1937-1946
J. Pressman and Company structured this game after a regular football game. A player's team runs, passes, punts and scores. A team has four downs to make ten yards and there are four quarters. The player on offense chooses a play from a list and spins the spinner. The corresponding number in the playlist's column tells the outcome of the play.
- Cargoes Game, 1934-1963 - Future sea captains travel from port to port picking up and delivering goods in Cargoes, a game by Selchow and Righter. Players earn money for their cargo and for returning safely home. Ships, however, may encounter rough seas, fog or engine trouble along the way. The player with the most money wins.

- 1934-1963
- Collections - Artifact
Cargoes Game, 1934-1963
Future sea captains travel from port to port picking up and delivering goods in Cargoes, a game by Selchow and Righter. Players earn money for their cargo and for returning safely home. Ships, however, may encounter rough seas, fog or engine trouble along the way. The player with the most money wins.
- The Ungame Game, 1975 - An unusual "non-competitive," "non-threatening" board game, the Ungame encouraged adults and children to improve their communication skills by providing personal questions for the players to answer. The game board included spaces called "tell it like it is" and "do your own thing." Parents undoubtedly liked the game more than kids did.

- 1975
- Collections - Artifact
The Ungame Game, 1975
An unusual "non-competitive," "non-threatening" board game, the Ungame encouraged adults and children to improve their communication skills by providing personal questions for the players to answer. The game board included spaces called "tell it like it is" and "do your own thing." Parents undoubtedly liked the game more than kids did.
- Nintendo Game Boy, 1999 - Handheld video game consoles became popular after the very successful 1989 introduction of the Nintendo Game Boy. The Game Boy Color, introduced in 1998, has a color screen and features the same 8-bit processor as its predecessor; it is "backward compatible" with all the games produced for the original Game Boy.

- 1999
- Collections - Artifact
Nintendo Game Boy, 1999
Handheld video game consoles became popular after the very successful 1989 introduction of the Nintendo Game Boy. The Game Boy Color, introduced in 1998, has a color screen and features the same 8-bit processor as its predecessor; it is "backward compatible" with all the games produced for the original Game Boy.
- Cuckoo: A Society Game, circa 1890 - Cuckoo is a bingo-like game where players win by covering up all the colors on a card -- at which time they yell "Cuckoo!" The colorful, eye-catching lithography on the box cover -- a staple for successful game manufacturers in the late 1800s -- probably attracted many consumers to try the game. J. H. Singer invented this game in 1891.

- circa 1890
- Collections - Artifact
Cuckoo: A Society Game, circa 1890
Cuckoo is a bingo-like game where players win by covering up all the colors on a card -- at which time they yell "Cuckoo!" The colorful, eye-catching lithography on the box cover -- a staple for successful game manufacturers in the late 1800s -- probably attracted many consumers to try the game. J. H. Singer invented this game in 1891.