The experts at The Henry Ford have carefully created these sets. Explore a specific topic or use these as a foundation for building your own collection.
Board games have engaged Americans in friendly competition for two hundred years. Reaching their height of popularity from the late 1800s to the mid-1900s, board games remain a widespread leisure activity. Colorful graphics and a playful purpose belie their cultural significance, but a closer look reveals important shifts in American society.
These key artifacts appeared on the ninth season of The Henry Ford's Innovation Nation. For episode information, please visit https://www.thehenryford.org/explore/innovation-nation/episodes.
Julia Child's kitchen fascinated home cooks and professional designers. In 1977, Bill Stumpf--an ergonomic design expert--featured Julia Child in Design Quarterly. The issue was the first in a series of "design anatomies," which explored how functional environments were designed organically by non-designers. Similarly, we often make thoughtful edits in our own homes, fine-tuning our workspaces in order to fine-tune our work.
America's earliest auto races were small-time contests. Wealthy enthusiast William K. Vanderbilt, Jr., thought the United States needed a big, signature event. Starting in 1904, he organized an annual road race through Long Island, New York, that attracted top American and European drivers and manufacturers. When a Connecticut-built Locomobile won the Vanderbilt Cup in 1908, it helped prove that America's automotive industry had arrived.
Bat-and-ball games have been around for many years, and over time they evolved into today's sport of baseball. Whether young or old, pro or amateur, players love to hit, throw, catch, and run the bases. Fans eagerly root for their favorite team and players. Hallmark has celebrated America's "National Pastime" with Christmas ornaments since the late 1980s. These examples help remind us why we love the game.
Lillian Schwartz was a pioneer of computer art. She experimented with art of the past, bridging the gap between traditional techniques and computing technology. She learned from and remixed other artists' works and built upon the art of her peers, producing fun and innovative creations. From digital forensics to optical illusions, Lillian added a unique twist to the "canon" of art history.
Since the mid-1990s, Hallmark has produced Christmas ornaments that pay tribute to Hollywood movies. Movie lovers can relive moments from their favorite films with ornaments depicting memorable characters or scenes. This expert set looks at some of the movies celebrated by Hallmark. Each description begins with a famous quote from the film. So, sit back, relax, and enjoy the show.
Lillian Schwartz is a pioneer of computer-generated art. From 1969-2002, she was a "resident visitor" at Bell Laboratories and Lucent Technologies, producing groundbreaking films and multimedia works. The Schwartz Collection spans Lillian's childhood to her late career. It documents her expansive mindset, mastery over traditional and experimental mediums, and ability to create inspirational connections between science, art, and technology.
On May 9, 1926, explorer Richard Byrd and pilot Floyd Bennett took off from Norway on a round-trip flight to the North Pole in their Fokker Tri-Motor airplane Josephine Ford. Though Byrd is generally credited with reaching the pole, controversy remains over whether he could have made the 1,350-mile journey in the 16 hours he and Bennett spent aloft. Whatever doubts remain today, Byrd was celebrated as a leading polar explorer of his time.
In the first four decades of the 20th century, polar explorers set off to discover what lay in the vast cold regions surrounding the North and South Poles. Their expeditions navigated a long-sought-for passage, crossed frozen oceans, charted a continent, and conquered the Earth's poles.