Disneyland was created from a combination of Walt Disney’s innovative vision, the creative efforts and technical genius of the team he put together, and the deep emotional connection the park elicits with guests when they visit there. Walt Disney himself claimed, “There is nothing like it in the entire world. I know because I’ve looked. That’s why it can be great: because it will be unique.” Here’s the story of how Walt created Disneyland, the first true theme park.
Disneyland is much like Magic Kingdom at Walt Disney World in Florida, but it’s smaller and more intimate. To me, it seems more “authentic.” It’s like you can almost feel the presence of Walt Disney everywhere because he had a personal hand in things.
Walt Disney posing the Greenfield Village Tintype Studio, 1940. THF 109756
In creating Disneyland, Walt Disney challenged many rules of traditional amusement parks. We’ll see how. But first…since he insisted that everyone he met call him by his first name, that’s what we’ll do. From now on, I’ll be referring to him as Walt!
DISNEY INSIDER TRIVIA: Do you know where Walt Disney’s inspiration for Main Street, USA, came from? ANSWER: Born in 1901, Walt loved the bustling Main Street of his boyhood home in Marceline, Missouri. Marceline later provided the inspiration for Disneyland’s Main Street, USA.
Map and guide, “Hollywood Movie Capital of the World,” circa 1942. THF 209523
After trying different animated film techniques in Kansas City, Walt left to seek his fortune in Hollywood.
Snow White and the Seven Dwarfs Valentine, 1938. THF 335750
There, he made a name for himself with Mickey Mouse (1927) and—10 years later—the first full-length animated feature film, Snow White. Walt innately understood what appealed to the American public and later brought this to Disneyland.
Walt claimed the idea of Disneyland came to him while watching his two daughters ride the carousel in L.A.’s Griffith Park. There, he began to imagine a clean, safe, friendly place where parents and children could have fun together!
DISNEY INSIDER INFO: That carousel in Griffith Park was built in 1926 by the Spillman Engineering Company—a later name for the Herschell-Spillman Company, the company that made the carousel now in our own Greenfield Village in 1913! Here’s what ours looks like.
1958 Edsel Bermuda Station Wagon Advertisement, “Dramatic Edsel Styling is Here to Stay.” THF 124600
The decline of these older amusement parks ironically coincided with the rapid growth of suburbs, freeways, car ownership, and an unprecedented baby boom—a market primed for pleasure travel and family fun!
Young Girl Seated on a Carousel Horse, circa 1955. THF 105688
Some amusement parks added “kiddie” rides and, in some places, whole new “kiddie parks” appeared. But that’s not what Walt had in mind. Adults still sat back and watched their kids have all the fun.
Chicago Railroad Fair Official Guidebook, 1948. THF 285987
Walt’s vision for his family park also came from his lifelong love of steam railroads. In 1948, he and animator/fellow train buff Ward Kimball visited the Chicago Railroad Fair and had a ball. Check out the homage to old steam trains in this program.
After the Railroad Fair, Walt and Ward visited our own Greenfield Village, where they enjoyed the small-town atmosphere during a special tour. At the Tintype Studio, they had their portrait taken while dressed up as old-time railroad engineers.
Walt Disney and Artist Herb Ryman with illustration proposals for the Ford Pavilion, 1964-1965 New York World’s Fair. THF 114467
DISNEY INSIDER TRIVIA: Walt Disney used the word Imagineers to describe the people who helped him give shape to what would become Disneyland. What two words did he combine to create this new word?
ANSWER: Walt hand-picked a group of studio staff and other artists to help him create his new family park. He later referred to them as Imagineers—combining the words imagination and engineering. This image shows Walt with Herb Ryman—one of his favorite artists.
Postcard viewbook of Los Angeles, California. THF 7376
Walt continually looked for new ideas and inspiration for his park, including places around Los Angeles, like Knott’s Berry Farm, the Spanish colonial-style shops on Olvera Street, and the bustling Farmer’s Market—one of Walt’s favorite hangouts.
Times Square – Looking North – New York City, August 7, 1948. THF 8840
Walt also worried about how people got fatigued in large and crowded environments. So, he studied pathways, traffic flow, and entrances and exits at places like fairs, circuses, carnivals, national parks, museums, and even the streets of New York City.
Studying these led to Walt’s first break from traditional amusement parks: the single entrance. Amusement park operators argued this would create congestion, but Walt wanted visitors to experience a cohesive “story”—like walking through scenes of a movie.
Another new idea in Walt’s design was the central “hub,” that led to the park’s four realms, or lands, like spokes of a wheel. Walt felt that this oriented people and saved steps. Check out the circular hub in front of the castle on this map.
Disneyland cup & saucer set, 1955-1960. THF 150182
A third rule-challenging idea in Walt’s plan was the attractor, or “weenie” for each land—in other words, an eye-catching central feature that drew people toward a goal. The main attractor was, of course, Sleeping Beauty Castle.
To establish cohesive stories for each land, Walt insisted that the elements in them fit harmoniously together—from buildings to signs to trash cans. This idea—later called “theming”—was Walt’s greatest and most unique contribution.
DISNEY INSIDER TRIVIA: Which came first, Disneyland the park, or Disneyland the TV show?
ANSWER: To build his park, Walt lacked one important thing—money! So, he took a risk on the new medium of TV. While most Hollywood moviemakers saw TV as a fad or as the competition, Walt saw it as “my way of going direct to the public.” Disneyland the TV show premiered October 27, 1954—with weekly features relating to one of the four lands and glimpses of Disneyland the park being built.
Disneyland, the park, opened July 17, 1955, to special guests and the media. So many things went wrong that day that it came to be called “Black Sunday.” But Walt was determined to fix the glitches and soon turned things around.
Walt Disney World Magic Kingdom guidebook, 1988. THF 134722
Today, themed environments from theme parks to restaurants to retail stores owe a debt to Walt Disney. Sadly, Walt Disney passed away in 1966. It was his brother Roy who made Walt Disney World in Florida a reality, beginning with Magic Kingdom in 1971.
Torch Lake steam locomotive pulling passenger cars in Greenfield Village, August 1972. THF 112228
DISNEY INSIDER INFO:In an ironic twist, a steam railroad was added to the perimeter of Greenfield Village for the first time during a late 1960s expansion—an attempt to be more like Disneyland!
Marty Sklar speaking at symposium for “Behind the Magic” at Henry Ford Museum, November 11, 1995. THF 12415
In 2005, The Henry Ford celebrated Disneyland’s 50th anniversary with a special exhibit, “Behind the Magic: 50 Years of Disneyland.” The amazing and talented Marty Sklar, then head of Walt Disney Imagineering, made that possible.
DISNEY INSIDER INFO: Check out this blog post I wrote to honor Marty’s memory when he passed away in 2017.
During these unprecedented times, Disneyland has begun its phased reopening. When you feel safe and comfortable going there, I suggest adding it to your must-visit (or must-return) list. When you're there, you can look around for Walt Disney's influences, just like I do.
Donna Braden is Curator of Public Life at The Henry Ford.
A scene from the 1940 motion picture, “Young Tom Edison,” starring Mickey Rooney. THF125222
Spencer Tracy portrayed the inventor in the film, “Edison the Man,” released later that same year. THF58062
Thomas Alva Edison is an American “superhero.” It is not surprising, then, that his life story found its way into the movies during Hollywood’s golden age. It is, in fact, quite fitting, since Edison and an associate were instrumental in the development of early movie technology in the 1890s.
In 1940, Edison was the subject of not one, but two, Hollywood films: “Young Tom Edison,” starring Mickey Rooney, and “Edison the Man,” starring Spencer Tracy. These classic motion pictures were filmed in California. But Henry Ford’s well-known collection of Edison-related buildings and artifacts in Dearborn played a supporting role in MGM’s research for script development and set design.
To help prepare for their roles, MGM wanted the actors playing Thomas Edison to visit the Museum and Village to learn more about Edison. Here, Mickey Rooney records his voice on an early Edison tinfoil phonograph. THF125217
In February 1939, MGM scriptwriters Dore Schary and Hugo Butler came to Greenfield Village to see the Menlo Park Laboratory and the Edison-related artifacts in the Museum. (Schary and Butler later received an Academy Award nomination for their script for “Edison the Man.”) MGM also wanted the actors playing Thomas Edison in the films to be inspired by their own visits to Dearborn. Rooney arrived on October 23, 1939, just before filming of “Young Tom Edison” began in Hollywood. Tracy came a few days later.
A few weeks after his visit, Spencer Tracy wrote this letter of appreciation to Henry Ford. THF125214
Tracy was deeply impressed by his visit and wrote a letter to Henry Ford, “I am unable to find words to adequately express the deep and lasting imprint my short visit has made upon me…I shall make a supreme effort to do some small justice and no harm to the memory of your dear friend.”
Henry Ford lent an 1850s locomotive and some railroad cars from his museum for the publicity train that carried special guests from Detroit to Port Huron for the February 1940 premiere of “Young Tom Edison.” THF96236, THF96230
As the train rolled along from Detroit to Port Huron, Mickey Rooney hawked candy and newspapers to the passengers, just as Edison had done as a boy years before. Here, Rooney offers Edison’s widow, Mina Miller Edison Hughes, a newspaper. THF119959
As the special train arrived in Port Huron, fans rushed to greet Mickey Rooney. THF119966
Souvenir from “Young Tom Edison” February 1940 movie premiere. THF96232
Filming began on “Young Tom Edison” in early November 1939. By Christmas, it was complete, and MGM was planning for the film’s February 10, 1940, premiere in Port Huron, Michigan, where Edison had grown up. The festivities included a train ride from Detroit to Port Huron--the same route traveled by Edison in his youth when he sold candy and newspapers on the Grand Trunk railroad. Artifacts from the Museum added authenticity. Henry Ford loaned the 1858 “Sam Hill” steam locomotive and some train cars for the trip. Among the passengers were the film’s star, Mickey Rooney; Edsel Ford; Thomas Edison’s widow, Mina Miller Edison Hughes; and MGM studio executive Louis B. Mayer. In evening, “Young Tom Edison” premiered at three Port Huron theaters, with Rooney appearing at each.
Henry Ford shows Spencer Tracy around the Menlo Park Lab in Greenfield Village during Tracy’s October 1939 visit. THF123498
With the help of photographs and other documentation provided by Greenfield Village staff, MGM built an impressive full-sized version of the Menlo Park laboratory in California for “Edison the Man.” The movie set looked astonishingly like its Greenfield Village counterpart! THF125210
In mid-January 1940, filming began on “Edison the Man.” With the help of photographs and other documentation provided by Greenfield Village staff, MGM built an impressive full-sized version of the Menlo Park Laboratory, with its equipment, furnishings, and rows of bottles on the shelves. The movie set looked astonishingly like its Greenfield Village counterpart.
During the filming, Henry Ford put William Simonds on loan to MGM as a technical assistant. Simonds, a public relations manager for the Village and Museum, had published an Edison biography five years before. During the two-month filming of “Edison the Man” at MGM, Simonds reported back regularly. His letters provide an engaging behind-the-scenes look at the making of this classic Hollywood film.
Simonds told how Rita Johnson’s nervousness at playing her first big role--as Edison’s wife Mary--forced extra takes to complete some scenes. In one instance, Tracy ate five pieces of apple pie during numerous retakes of a scene. Simonds humorously described director Clarence Brown facing a long line of mothers and crying babies to choose an infant to play Edison’s child. He revealed how the stage crew had to scramble to repair the damage when part of the Menlo Park Laboratory set fell over, breaking many of the “chemical” bottles and spilling colored water all over the floor.
The model was sent to Henry Ford as a keepsake. Art director Cedric Gibbons, director Clarence Brown, cinematographer Harold Rosson, and the film’s stars Spencer Tracy and Rita Johnson signed it. THF49762
Filming of “Edison the Man” wrapped up in mid-March 1940 and it premiered May 16, 1940. There had been talk of holding its premiere in Dearborn, but, at the request of Edison’s son Charles, the film premiered in West Orange, New Jersey, where Edison developed many of his later inventions.
Jeanine Head Miller is Curator of Domestic Life at The Henry Ford.
Anyone who’s been following automotive news – or any news – over the past few years knows that autonomous vehicles are no longer science fiction. They’re here today, right now. Sure, they may not be in every garage just yet, but in cities like San Francisco, Las Vegas, Phoenix, and even right here in Dearborn, they’re practically everyday sights as engineers put increasingly-refined prototypes through their paces on public roads.
"Partio" Cart Used by Dwight Eisenhower, circa 1960. THF151438
This upscale Partio outdoor kitchen is an eye-catching icon of America’s postwar prosperity during the Eisenhower era (1953-1961)—and was owned by none other than President Dwight D. Eisenhower himself. America enjoyed unprecedented prosperity as the economy soared to record heights. As people moved to the suburbs, they rediscovered the pleasures of outdoor cooking and eating.
In the 1950s--after the material deprivations of a decade and a half of economic depression, and then war--Americans were ready to buy. The number of homeowners increased by 50 percent between 1945 and 1960. Americans filled their homes with consumer goods that poured out of America’s factories—including televisions, refrigerators, washing machines, vacuum cleaners, electric mixers, and outdoor grills.
Advertising fueled their desire for materials things; credit cards made buying easier. Newsweek magazine commented in 1953 that, “Time has swept away the Puritan conception of immorality in debt and godliness in thrift.” Even President Eisenhower suggested that the American public “Buy anything,” during a slight business dip.
President Eisenhower used this Partio portable kitchen cart at his Palm Springs, California home. The Partio performed surface cooking (burners and griddle), oven cooking (roasting and broiling), and charcoal cooking (grilling and rotisserie). As mentioned in the article, “The Cottage the Eisenhowers Called Home,” published in the February 1962 issue of Palm Springs Life Magazine, the Partio appears pictured with the following caption: “Chef Eisenhower shows Mamie and Mary Jean the patio barbecue cart—‘It’s the most fantastic things you ever saw.’”
GE Partio Cart User's Manual, circa 1960. THF112534
Designed and built by General Electric, the Partio offers both a seductive glimpse of mid-century southern California outdoor living and hints at trends that become pronounced five decades later. This unit, essentially a cart-mounted range, married with a charcoal grill and rotisserie, combines a vivid 1950s turquoise palette with that decade's angular "sheer" look, forecasting styling trends of the early 1960s. The high-end Partio prefigures the lavish outdoor kitchen barbeque/range units that became popular at the end of the 20th century. At the same time, along with the more familiar Weber charcoal grills, it speaks to an increased leisure and love of outdoor entertaining.
The Henry Ford acquired the Partio in 2012; currently the artifact is out on loan to the Atlanta History Center as part of its current exhibit, "Barbecue Nation," an exploration of the history behind one of America's greatest folk foods.
Jeanine Head Miller is Curator of Domestic Life at The Henry Ford. Marc Greuther is Chief Curator and Senior Director, Historical Resources, at The Henry Ford.
The familiar silver packaging for the “Black Vader” Atari 2600 was created by Evelyn Seto, who led the Atari design team with John Hayashi. THF160364
Cardboard boxes printed in bold colors: shimmering silver, blazing orange, primary blue, circus purple—hot pink. Overlaid with white and yellow Bauhaus typography announcing the contents: Centipede, Breakout, Space Invaders. Inside the box, a black plastic cartridge that holds the promise of video game entertainment, all from the comfort of home. Games played while sitting cross-legged on the floor. Later, aching hands from hours of play on a square, non-ergonomic, one-button joystick. No quarters necessary. By the fall of 1977, there was no denying the fact that the arcade was successfully finding its way into the living room.
The Atari Video Computer System (later sold as the Atari 2600) changed the gaming industry. Earlier systems like the Magnavox Odyssey, Home PONG, and the Fairchild System F were available in the early 1970s, but the remarkable success of the Atari 2600 defined a “second generation” of home consoles, selling over 30 million units between 1977 and 1992.
The number of games available for the 2600—taking into account Atari and Sears releases as well as those by third-parties like Activision and Imagic—finds us looking at approximately 550 unique titles. Several games within this vast library include important contributions made by women.
Female employees were not uncommon at the company. Carol Kantor became the first market researcher at a video game company, ever. Wanda Hill drew the circuit diagrams for Asteroids. Judy Richter worked as a packaging designer and production manager for a decade, through multiple leadership transitions. The people working on the assembly lines populating the circuit boards for arcade games were almost all women. Evelyn Seto supervised the design team, inking the original three-pronged “Mt. Fuji” logo and creating the shelf-appealing silver packaging for the Atari 2600.
Dona Bailey and Ed Logg’s 1980 arcade version of Centipede was translated as a “port” for the Atari 2600 in 1982. In 2013, this cartridge was excavated from the “Atari Tomb” located in an Alamogordo, New Mexico landfill. THF159973
The scales were not exactly balanced in terms of gender equality within Atari’s engineering staff, but take for instance the work of Dona Bailey, programmer of the arcade version of Centipede (1980). Not only was she the first female programmer to design an arcade game, but her collaboration with Ed Logg led to the creation of one of the most iconic video games of all time.
When Carol Shaw created 3D Tic-Tac-Toe, she became the first professional female video game developer. THF171081
Carol Shaw & Susan Jaekel
Dona Bailey’s time in the “coin-op” division at Atari overlapped with Carol Shaw’s work for the “cart” division. In 1977, Shaw graduated from the University of California, Berkeley’s Computer Science program, and was hired as the first female programmer at Atari in August 1978. When she completed her first cartridge game that year—3D Tic-Tac-Toe—she effectively became one of the women to work in the professional video game industry. 3D Tic-Tac-Toe is an abstract strategy video game based on a game called Qubic, which wasoriginally played on room-sized computers in the mid-1950s.
In the 1970s and 80s, the exterior graphics of a coin-op console or the illustration on a game’s cardboard box were often a player’s first exposure to a game. Typically, the vibrant and dynamic graphics promoting a game were light years beyond the pixelated game that showed up on the screen. Nonetheless, Evelyn Seto from Atari’s graphics team once said: “The romance of the game was told in the box artwork.”
And what could be more intriguing than a woman in space with her spacesuit-clad dog competing against a robot with laser-powers? The illustrations on 3D Tic-Tac-Toe’s box were painted by Susan Jaekel, who became known for her illustrated textbooks and cookbooks, as well as the packaging for Atari’s Adventure, Circus, Basic Math, and others. On 3D Tic-Tac-Toe, Jaekel collaborated with Rick Guidice to create the four grids in the design; Guidice is well-known for his 1970s illustrations of space colonies for NASA’s Ames Research Center.
In 1978, Shaw also programmed Video Checkers and Super Breakout (with Nick Turner). In 1982, Shaw left Atari to work for Activision, where she created her most celebrated game: River Raid.
River Raid by Carol Shaw. Activision was the first third-party video game developer, making compatible cartridges for the Atari 2600. THF171080
River Raid is a top-down-view scrolling shooter video game. Players move a fighter jet left to right to avoid other vehicles, shoot military vehicles, and must refuel their plane to avoid crashing. The game was pioneering for its variation in background landscape. Whereas most games repeated the same background, Shaw found a way to create a self-generating algorithm to randomize the scenery.
In an interview, Carol Shaw spoke of how “Ray Kassar, President of Atari, was touring the labs and he said, ‘Oh, at last! We have a female game designer. She can do cosmetics color matching and interior decorating cartridges!’ Which are two subjects I had absolutely no interest in…”
Detail of River Raid instruction manual, introduced by Carol Shaw.
In Atari’s early years, Carla Meninsky was one of only two female employees in Atari’s cartridge design division, along with Carol Shaw. When Meninsky was a teenager, her programmer mother taught her the basics of Fortran. Carla’s academic studies at Stanford began in the mathematics department, but she switched to a major in psychology with a focus in neuroscience. In school, she became interested in building an AI-powered computer animation system and spent her free time playing the text-based Adventure game. Soon after graduation, she pitched her computerized animation idea to Atari, and was hired. Almost immediately, she found herself shuttled into the unintended role of game programmer, working through a list of proposed titles with no actual description.
Carla Meninsky and Ed Riddle’s Indy 500 was one of the first of nine titles released with the Atari 2600 launch. THF171078
Meninsky co-designed Indy 500 with Ed Riddle. When the Atari 2600 launched, this was one of the first nine titles advertised. The game was a bird’s eye view racing game that was a “port” made in the spirit of full-size coin-op arcade games like Indy 800, Grand Trak 10, and Sprint 4. This game could be used with the standard controller, or a special driving controller with a rotating dial that allowed players to have greater control over their vehicles.
Dodge ‘Em is another driving maze game designed by Carla Meninsky, and was one of the first games she created for Atari. THF171079
Star Raiders, also by Meninsky, is a first-person shooter game with a space combat theme. The game was groundbreaking for its advanced gameplay and quality graphics that simulated a three-dimensional field of play. The original version of the game was written by Doug Neubauer for the Atari 8-bit home computer and was inspired by his love for Star Trek. This “port” to the home console market for the Atari 2600 was programmed by Carla Meninsky.
Star Raiders came with a special Video Touch Pad controller. The Henry Ford’s collections house the version sold with the 1982 game, as well as a crushed and dirtied version that was excavated from the “Atari Tomb” in 2013. THF171077 and THF159969
The 2600 version of the game could be used with a regular joystick, or a deluxe version was sold with a special Video Touch Pad controller. This twelve-button touchpad was designed to be overlaid with interchangeable graphic cards, printed with commands for different Atari games. Star Raiders was the only game to make use of this controller—perhaps if it weren’t for the looming “Video Game Crash” of 1983, other developers would have made use of this controller.
Atari was one of the first companies with the types of workplace perks that are now ubiquitous at Silicon Valley companies today. It had a reputation for attracting the young, the rebellious, and the singularly talented. While certain aspects of Atari’s workplace culture might raise eyebrows today (and rightly so), it also doesn’t take much digging to find stories of women who were empowered to make vital contributions to the company. These recent artifact acquisitions—games designed and programmed by female gaming pioneers working at Atari—embody an ambition to represent and celebrate diverse cultures through our technological collections.
Kristen Gallerneaux is the Curator of Communications and Information Technology at The Henry Ford.
Dan Gurney at Indianapolis Motor Speedway, 1963. THF114611
The Henry Ford is deeply saddened by the loss of a man who was both an inspiration and a friend to our organization for many years, Dan Gurney.
Mr. Gurney’s story began on Long Island, New York, where he was born on April 13, 1931. His father, John Gurney, was a singer with the Metropolitan Opera, while his grandfather, Frederic Gurney, designed and manufactured a series of innovative ball bearings.
The Gurneys moved west to Riverside, California, shortly after Dan graduated high school. For the car-obsessed teenager, Southern California was a paradise on Earth. He was soon building hot rods and racing on the amateur circuit before spending two years with the Army during the Korean War.
Following his service, Gurney started racing professionally. He finished second in the Riverside Grand Prix and made his first appearance at Le Mans in 1958, and earned a spot on Ferrari’s Formula One team the following year. Through the 1960s, Gurney developed a reputation as America’s most versatile driver, earning victories in Grand Prix, Indy Car, NASCAR and Sports Car events.
His efforts with Ford Motor Company became the stuff of legend. It was Dan Gurney who, in 1962, brought British race car builder Colin Chapman to Ford’s racing program. Gurney saw first-hand the success enjoyed by Chapman’s lithe, rear-engine cars in Formula One, and he was certain they could revolutionize the Indianapolis 500 – still dominated by heavy, front-engine roadsters. Jim Clark proved Gurney’s vision in 1965, winning Indy with a Lotus chassis powered by a rear-mounted Ford V-8. Clark’s victory reshaped the face of America’s most celebrated motor race.
Simultaneous with Ford’s efforts at Indianapolis, the Blue Oval was locked in its epic battle with Ferrari at the 24 Hours of Le Mans. Again, Dan Gurney was on the front lines. While his 1966 race, with Jerry Grant in a Ford GT40 Mark II, ended early with a failed radiator, the next year brought one of Gurney’s greatest victories. He and A.J. Foyt, co-piloting a Ford Mark IV, finished more than 30 miles ahead of the second-place Ferrari. It was the first (and, to date, only) all-American victory at the French endurance race – American drivers in an American car fielded by an American team. Gurney was so caught up in the excitement that he shook his celebratory champagne and sprayed it all over the crowd – the start of a victory tradition.
Just days after the 1967 Le Mans, Gurney earned yet another of his greatest victories when he won the Belgian Grand Prix in an Eagle car built by his own All American Racers. It was another singular achievement. To date, Gurney remains the only American driver to win a Formula One Grand Prix in a car of his own construction.
Dan Gurney retired from competitive driving in 1970, but remained active as a constructor and a team owner. His signature engineering achievement, the Gurney Flap, came in 1971. The small tab, added to the trailing edge of a spoiler or wing, increases downforce – and traction – on a car. Gurney flaps are found today not only on racing cars, but on helicopters and airplanes, too. In 1980, Gurney’s All American Racers built the first rolling-road wind tunnel in the United States. He introduced his low-slung Alligator motorcycle in 2002 and, ten years after that, the radical DeltaWing car, which boasted half the weight and half the drag of a conventional race car. Never one to settle down, Gurney and his team most recently were at work on a moment-canceling two-cylinder engine that promised smoother, more reliable operation than conventional power plants.
Our admiration for Mr. Gurney at The Henry Ford is deep and longstanding. In 2014, he became only the second winner of our Edison-Ford Medal for Innovation. It was a fitting honor for a man who brought so much to motorsport, and who remains so indelibly tied to The Henry Ford’s automotive collection. Cars like the Ford Mark IV, the Mustang I, the Lotus-Ford, and even the 1968 Mercury Cougar XR7-G (which he endorsed for Ford, hence the “G” in the model name), all have direct links to Mr. Gurney.
We are so very grateful for the rich and enduring legacy Dan Gurney leaves behind. His spirit, determination and accomplishments will continue to inspire for generations to come.
Hear Mr. Gurney describe his career and accomplishments in his own words at our “Visionaries on Innovation” page here.
View the film made to honor Mr. Gurney at his Edison-Ford Medal ceremony below.
Record Album, "Sgt. Pepper's Lonely Hearts Club Band," 1967. THF 113167
Fifty years ago this month, the Beatles released their album "Sgt. Pepper’s Lonely Hearts Club Band." Thousands of young people flocked to San Francisco to experience the "Summer of Love."
The summer of 1967 saw the flowering of a counterculture movement, a reaction against the moral complacency and social conformity of postwar America, that would create ripples of change in American society in the coming years. An alternative vision of living—vastly different from the traditional and conformist 1950s—ignited the imaginations of millions of young Americans who came of age during the 1960s. The times, they were a-changing.
Sgt. Pepper’s Lonely Hearts Club Band When the Beatles released their album "Sgt. Pepper’s Lonely Hearts Club Band" in June 1967, it inspired a generation with optimism and an alternative vision of possibility. Young people had eagerly waited for it in great anticipation—it was the first album whose release was truly an "event."
By the time the Beatles recorded "Sgt. Pepper," they were beginning to incorporate a variety of new influences in their music, including a broader range of instruments—including an Indian sitar—and innovative recording techniques. The album features elaborate musical arrangements and use of studio effects like echo and reverberation. The album cover was truly smashing. It featured a colorful collage of cardboard models of famous people—at its center appeared the Beatles themselves, dressed in day-glo satin military band-style outfits. With its mystical influences, psychedelic music, and fanciful album art, "Sgt. Pepper" encapsulated the very essence of counterculture aesthetic.
Millions around the world were galvanized by "Sgt. Pepper’s" music and message. Alienated youth, searching for a better society and a good life, were entranced by the Beatles’ vision of what could be, rather than what was. The album quickly anointed the Beatles as leaders of the 1960s counterculture movement.
The Summer of Love If "Sgt. Pepper" was the quintessential counterculture album, San Francisco’s "Summer of Love" was an iconic counterculture event.
In 1967, the "Summer of Love" turned national attention to the emerging counterculture movement. That summer, over 100,000 young people came to San Francisco’s Haight-Ashbury district, drawn by a "groovy" counterculture vision of freedom and social harmony. Teenagers and college students with rainbow-colored clothing and long hair flocked to join the cultural utopia. Thousands of aspiring, idealistic flower children—mesmerized by images of incense, flowers, psychedelia, acid rock, peace signs and cosmic harmony—gathered in Haight-Ashbury to indulge in communal living, drugs, music, and free love.
Concert Poster for Electric Flag American Music Band, Moby Grape, and Steve Miller Blues Band at The Fillmore, 1967. THF 125134
Record Album, Jefferson Airplane "Surrealistic Pillow," 1967. THF 125136
Rock concerts were an important source of community. In San Francisco during this time, local rock groups like Jefferson Airplane and the Grateful Dead—who were beginning to achieve nationwide popularity and commercial success—provided a counterculture soundtrack. These bands entertained at free concerts around the Haight and Golden Gate Park, and played paid engagements at nearby Fillmore West and Winterland.
Yet this months-long psychedelic love-in, with its counterculture ideals, could not sustain its participants. Overcrowding, homelessness, hunger and drug problems were rampant. By early fall, the crowds had melted away as students returned to school and other young people left to practice alternative living in new settings.
But these new ideas, values, behaviors and styles of fashion defined the coming-of-age of a generation. America’s youth eschewed chasing material success and social status, and championed alternative, non-conformist ways of living. They embraced things like transcendental meditation, hallucinogenic drugs, and utopian communal living. America’s youth were determined to change "the system."
Counterculture Goes Commercial Counterculture values distained capitalism. Yet, ironically, the counterculture also developed a commercial side. Retailers enthusiastically sold faded blue jeans, hippie-inspired fashions, beads, and incense. Health food stores sprouted up. Rock groups, despite protests against materialism or capitalism in their song lyrics, made millions from their concert tours and record albums.
By the mid-1970s, the counterculture movement was winding down. Many of the flower children had by then joined "the establishment," taking up professions or becoming businesspeople—living much more "traditional" lives.
Jeanine Head Miller is Curator of Domestic Life at The Henry Ford.
Many people know Steve McQueen as an actor in such popular 1960s and 1970s films as The Great Escape, Bullitt, and The Thomas Crown Affair. But McQueen was also a racecar enthusiast, to the point where he once reportedly said, "I'm not sure whether I'm an actor who races or a racer who acts.”
To help shed some light on this issue, we’ve just digitized nearly a dozen photos of McQueen visiting designer Carroll Shelby’s Shelby-American shop in Venice, California, in 1963, including this image of both men at the shop.
Visit our Digital Collections to see more images from McQueen’s visit, as well as tens of thousands more artifacts from our vast racing collections. Or, if you’re more interested in McQueen’s acting, check out our 1974 movie poster for The Towering Inferno.
Ellice Engdahl is Digital Collections & Content Manager at The Henry Ford.
We continue to digitize one of the highlights of our vast auto racing collections, the Dave Friedman collection of photos. Over the course of 2016, we added 2,330 new items from this collection to our online holdings, bringing the total digitized from the Friedman collection to almost 21,000 images.
While these images capture the drama and the spectacle of car racing in the 1960s, nearly nine out of ten of those we’ve digitized thus far are black-and-white photos. However, we’ve just digitized a set of several dozen color images from the 1960 United States Grand Prix at Riverside, including this shot where you can enjoy the vivid red noses of the cars.
Elon Musk thinks big. The mission of his car company, Tesla Motors, is “to accelerate the world’s transition to sustainable energy,” while his commercial space travel business, SpaceX, aims “to revolutionize space technology, with the ultimate goal of enabling people to live on other planets.”
In June 2008, The Henry Ford visited SpaceX’s Hawthorne, California, campus to interview Musk about these lofty goals, a trip that resulted in a lengthy oral history now available online in both video and transcript format as part of The Henry Ford’s Visionaries on Innovation series. At the time the interview was conducted, Detroit photographer Michelle Andonian also documented the whole experience, taking many pictures of the facility, the museum staff who participated, and Musk himself. We’ve just added nearly 200 of these images to our Digital Collections, including this photo of Musk hard at work at his desk.