We all know that 2020 was quite the year—there was a worldwide pandemic, protests across the United States, and a contentious presidential election. It’s understandable that during the year, we all had a lot on our minds.
That said, we shared more than 160 new posts on our blog during 2020. Most of these were eagerly found and devoured by our readers. But a few really great stories from our collections might have gotten lost in the shuffle—and we wanted to make sure you didn’t miss them. Here are ten of those hidden gems to help you start off 2021 right.
The Jazz Bowl: Emblem of a City, Icon of an Age. Discover how a 24-year-old ceramic artist, Viktor Schreckengost, designed a bowl that both captured the essence of New York City in the early 20th century and became an icon of America’s “Jazz Age.”
A LINC console built by Jerry Cox at the Central Institute for the Deaf, 1964.
New Acquisition: LINC Computer Console. The LINC computer may not be as familiar to you as the Apple 1, but it is in contention for the much-debated title of “the first personal computer.” Learn more about its history and the people involved in its creation.
Immerse Yourself in Pop Culture
Lady and the Tramp Charm Bracelet, circa 1955 / THF8604
Lady and the Tramp Celebrates 65 Years. Take a new look at an old classic—Disney’s 1955 movie Lady and the Tramp. Learn how it came to be and share in some personal memories from one of our curators.
Crosley Reado Radio Printer, 1938-1940 / THF160315
Experiments with Radio Facsimile at W8XWJ. Learn about the “Press-Radio War” of the 1930s, and a revolutionary, but ultimately short-lived, experiment by Detroit News radio station W8XWJ to deliver print-at-home news.
A More Colorful World. Discover how a chemistry student, seeking to create a synthetic cure for malaria, inadvertently created the first synthetic dye, aniline purple—and then created more, transforming the world’s access to color.
Ellice Engdahl is Digital Collections & Content Manager at The Henry Ford.
The auditorium at the 1968 Fall Joint Computer Conference before guests arrive. / THF610598
The setting is sparse. The downward sweep of theatre curtains, a man seated stage left, backed by a hinged office cubicle wall. Technology in this image is scarce, and yet it defines the moment. A video camera is perched on top of the wall, its electronic eye turned downwards to surveil a man named Douglas Engelbart, seated in a modified Herman Miller Eames Shell Chair below. A large projection screen shows a molded tray table holding a keyboard at its center, a chunky-looking computer mouse made of wood on the right side, and a “chording keyboard” on the left. Today, we take the computer mouse for granted, but in this moment, it was a prototype for the future.
The empty auditorium chairs in this image will soon be filled with attendees of a computer conference. It is easy to imagine the collective groan of theater seating as this soon-to-arrive audience leans a little closer, to understand a little better. With the click of a shutter from the back of the room, this moment was collapsed down into the camera lens of a young Herman Miller designer named Jack Kelley. He knew this moment was worth documenting because if the computer mouse under Douglas Engelbart’s right hand onstage was soon going to create “the click that was heard around the world,” this scene was the rehearsal for that moment.
Entrance to the 1968 Fall Joint Computer Conference, San Francisco Civic Auditorium. / THF610636
“The Mother of All Demos”
On December 9, 1968, Douglas Engelbart of the Stanford Research Institute (SRI) hosted a session at the Joint Computer Conference at the Civic Center Auditorium in San Francisco. The system presented—known as the oNLine System (or NLS)—was focused on user-friendly interaction and digital collaboration.
Douglas Engelbart demonstrates the oNLine System. / THF146594
In a span of 90 minutes, Engelbart (wearing a headset like the radar technician he once was) used the first mouse to sweep through a demonstration that became the blueprint for modern computing. For the first time, computing processes we take for granted today were presented as an integrated system: easy navigation using a mouse, “WYSIWYG” word processing, resizable windows, linkable hypertext, graphics, collaborative software, videoconferencing, and presentation software similar to PowerPoint. Over time, the event gained the honorific “The Mother of all Demos.” When Engelbart was finished with his demonstration, everyone in the audience gave him a standing ovation.
Fixing the Human-Hardware Gap
In 1957, Engelbart established the Augmentation Research Center (ARC) at SRI to study the relationship between humans and machines. It was here, in 1963, that work on the first computer mouse began. The mouse was conceptualized by Engelbart and realized from an engineering standpoint by Bill English. All the while, work on NLS was percolating in the background.
Douglas Engelbart kicks back with the NLS at the Stanford Research Institute (SRI). / THF610612
While Engelbart was gearing up to present the NLS, Herman Miller Research Corporation’s (HRMC’s) president and lead designer Robert Propst was updating the “Action Office” furniture system. Designed to optimize human performance and workplace collaboration, Action Office caught Engelbart’s attention. He was excited by its flexibility and decided to consult with Herman Miller to provide the ideal environment for people using the NLS. Propst sent a young HMRC designer named Jack Kelley to California so he could study the needs of the SRI group in person.
Jack Kelley and Douglas Engelbart testing Herman Miller’s custom Action Office setup at Stanford Research Institute. / THF610616
After observing and responding to the needs of the team, Kelley recommended a range of customized Action Office items, which appeared onstage with Engelbart at the Joint Computer Conference. One of the items that Kelley designed was the console chair from which Engelbart gave his lecture. He ingeniously paired an off-the-shelf Shell Chair designed by Charles and Ray Eames with a molded tray attachment to support the mouse and keyboard. This one-of-a-kind chair featured prominently in The Mother of All Demos.
An unobstructed view of Jack Kelley’s customization of an Eames Shell Chair with removable, swinging tray for the NLS. The chording keyboard is visible at left, and the prototype mouse is at right. / THF610615
During the consultation, Kelley also noticed that Engelbart’s mouse prototype had difficulty tracking on hard surfaces. He created a “friendly” surface solution by simply lining the right side of the console tray with a piece of Naugahyde. If Engelbart was seen to be controlling the world’s first mouse onstage in 1968, Kelley contributed one very hidden “first” in story of computing history too: the world’s first mousepad. Sadly, the one-of-a-kind chair disappeared over time, but luckily, we have many images documenting its design within The Henry Ford’s archival collections.
A closer view of the world’s first mousepad – the beige square of Naugahyde inset into the NLS tray at bottom right. / THF610645
The computer scientist Mark Weiser said, “the most profound technologies are the ones that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” If this is true, the impact of Engelbart’s 1968 demonstration—supported by Kelley’s console chair and mousepad—are hidden pieces of the computing history. So as design shaped the computer, the computer also shaped design.
Kristen Gallerneaux is Curator of Communications & Information Technology at The Henry Ford.
Throughout its history, the Burroughs Corporation adhered to the founding principles of William S. Burroughs – to respond to the human problems of the times with relevant technologies. As part of the William Davidson Foundation Initiative for Entrepreneurship, we had the opportunity to delve into the Burroughs Corporation Collection, which consists of machinery, photographs, publications, and marketing materials for the business equipment that Burroughs manufactured.
William Seward Burroughs – grandfather to the Beat Generation author sharing the same name – was a banker from Auburn, New York. He was also an inventor with an aptitude for mechanical design. Burroughs suffered from tuberculosis and moved his family to St. Louis, Missouri, in 1882 on the suggestion of his doctor, who thought the warmer climate would be better for his health. While there, Burroughs rented bench space from a local machine-shop owner, Joseph Boyer, and began designs on a machine that could ease the work of figuring and re-figuring mathematical calculation by hand – work that proved tedious for bankers and shopkeepers alike. In 1886, with a working machine complete, Burroughs formed the American Arithmometer Company with co-founders Thomas Metcalfe, RM Scruggs, and William R. Pye, to produce and market his machine.
The company’s first device was a simple addition and subtraction machine. Unfortunately, the machines didn’t work as well as planned. It was quickly discovered that accurate calculations required a specific amount of pressure to be applied to the handle. This was an unforeseen mechanical flaw that produced inaccurate calculations and caused bankers to lose faith in the machine, nearly causing the fledgling company’s failure. Burroughs was incredibly disappointed. In fact, he was in the process of quite literally throwing the machines out the window of his second-story workroom when he had the idea to use a dash-pot. A dash-pot is a mechanical device which resists motion – for instance, preventing heavy doors from slamming. This provided a uniform motion for the handle regardless of the force exerted upon it, regulating the mechanism.
With the handle problem solved, bankers renewed their trust in the machines and bought them with enthusiasm. In the first decade, the company grew in staff and sales, increasing their product line to four models by 1898. Unfortunately, William S. Burroughs died the same year, but his company was left in good hands. Under President Joseph Boyer, the company experienced significant growth. By 1904, the company had outgrown its St. Louis facility, moving operations to Detroit, Michigan, where a 70,000-square foot factory was built. In 1905, the company was renamed the Burroughs Adding Machine Company as a tribute to its late founder.
In the 1920s, the company continued to expand its operations, establishing worldwide sales in 60 countries and production in South America, Europe, Africa, and Australia. In the mid-1930s, recognizing the potential for additional advanced equipment, the company’s product line diversified to include over 450 models of manual and electric calculation devices, bookkeeping machines, and typewriters.
During World War II, Burroughs’ production was halted as the company collaborated with the National Defense Program to enter into military and war contracts. Its most influential contribution to the war effort was the development of the Norden bombsight in 1942. According to the Burroughs’ “History” booklet, this apparatus made “accurate, high-altitude bombing possible, and was considered by some military authorities as the single most significant device in shortening the war.” This same bombsight was used on the Enola Gay to accurately drop the atomic bomb “Little Boy” on Hiroshima, Japan, in 1945.
Burroughs’ work throughout the war launched the company onto a different trajectory once military production was no longer required. Wartime needs had accelerated computer and electronics research, becoming a significant part of the company’s focus in the 1950s, along with defense, space research, banking, and business technology. In 1952, Burroughs built the core memory system for the ENIAC – the world’s first electronic general-purpose computer.
The 1950s were a time for diversification for Burroughs as the company acquired many other entities in order to expand its product capabilities. In 1953, to reflect its increasingly diverse product and service offerings, the company was renamed the Burroughs Corporation, and was recognized as a single outlet for a variety of business management products. One of the most significant acquisitions came in 1956, when Burroughs acquired ElectroData Corporation of Pasadena, California. This allowed Burroughs to further expand into the electronic computing market and led to the development of the B5000 series in 1961, which was celebrated as a groundbreaking scientific and business computer.
Successful collaboration during wartime prompted Burroughs Corporation to be awarded additional government and defense contracts throughout the 1960s. The company provided electronic computing solutions in the Navy’s POLARIS program, the Air Force’s SAGE, ALRI, ATLAS, and BUIC air defense networks, and the NORAD combat computing and data display system. According to the Burroughs’ “History” booklet, during the Cold War Burroughs computers were being “used to make split-second evaluations of threats to the North American continent using input from satellites and radar throughout the world.”
Burroughs also produced a transistorized guidance computer in 1957, which was used in the launch of Atlas intercontinental ballistic missiles (ICBMs) – this same system was deployed in the 1960s to launch Mercury and Gemini space flights.
By the 1970s, Burroughs had emerged as a major player in the computer industry, but was still in the shadow of powerhouses like IBM. To further its influence and market potential, the company began thinking about office automation and information management in a holistic way, providing all scales of computers from mini- and micro-computers to networks and large modular systems – along with the software and peripherals (printers, communications systems, displays, and keyboards) to complement them.
Throughout the early 1980s, additional acquisitions were achieved in order to fill technology voids and strengthen areas targeted for future growth. The company also developed joint ventures to strengthen business relationships. Despite this growth, IBM continued to dominate the market as the unrivaled leader of the computer industry. Hoping to challenge IBM, Burroughs embarked on a substantial entrepreneurial undertaking with Sperry Corporation in 1986. Combining the market positions, talent, and resources of both corporations, the merger was meant to signal a new era of competition. What resulted was one of the largest mergers ever to occur in the computer industry, and the creation of the new entity in information technology, Unisys.
From the adding machine to office equipment to computers that helped to send people into space, the Burroughs Corporation was steadfast in its pursuit of the latest research and in its development of cutting-edge technology. To view additional items we’ve already digitized from our Burroughs Corporation Collection, check out our Digital Collections page!
Samantha Johnson is Project Curator for the William Davidson Foundation Initiative for Entrepreneurship at The Henry Ford. Special thanks to Kristen Gallerneaux, Curator of Communications & Information Technology, for sharing her knowledge and resources to assist in the writing of this post.
A LINC console built by Jerry Cox at the Central Institute for the Deaf, 1964.
There are many opinions about which device should be awarded the title of "the first personal computer." Contenders range from the well-known to the relatively obscure: the Kenbak-1 (1971), Micral N (1973), Xerox Alto (1973), Altair 8800 (1974), Apple 1 (1976), and a few other rarities that failed to reach market saturation. The "Laboratory INstrument Computer" (aka the LINC) is also counted among this group of "firsts." Two original examples of the main console for the LINC are now part of The Henry Ford's collection of computing history.
The LINC is an early transistorized computer designed for use in medical and scientific laboratories, created in the early-1960s at the MIT Lincoln Laboratory by Wesley A. Clark with Charles Molnar. It was one of the first machines that made it possible for individual researchers to sit in front of a computer in their own lab with a keyboard and screen in front of them. Researchers could directly program and receive instant visual feedback without the need to deal with punch cards or massive timeshare systems.
These features of the LINC certainly make a case for its illustrious position in the annals of personal computing history. For a computer to be considered "personal," the device must have had a keyboard, monitor, data storage, and ports for peripherals. The computer had to be a stand-alone device, and above all, it had to be intended for use by individuals, rather than the large "timeshare" systems often found in universities and large corporations.
The inside of a LINC console, showing a network of hand-wired and assembled components.
Prototyping In 1961, Clark disappeared from the Lincoln Lab for three weeks and returned with a LINC prototype to show his managers. His ideal vision for the machine was centered on user friendliness. Clark wanted his machine to cost less than $25,000, which was the threshold a typical lab director could spend without needing higher approval. Unfortunately, Clark’s budget goal wasn’t reached—when commercially released in 1964, each full unit cost $43,000 dollars.
The first twelve LINCs were assembled in the summer of 1963 and placed in biomedical research labs across the country as part of a National Institute of Health-sponsored evaluation program. The future owners of the machines—known as the LINC Evaluation Program—travelled to MIT to take part in a one-month intensive training workshop where they would learn to build and maintain the computer themselves.
Once home, the flagship group of scientists, biologists, and medical researchers used this new technology to do things like interpret real-time data from EEG tests, measure nervous system signals and blood flow in the brain, and to collect date from acoustic tests. Experiments with early medical chatbots and medical analysis also happened on the LINC.
In 1964, a computer scientist named Jerry Cox arranged for the core LINC team to move from MIT to his newly formed Biomedical Computing Laboratory at Washington University at St. Louis. The two devices in The Henry Ford's recent acquisition were built in 1963 by Cox himself while he was working at the Central Institute for the Deaf. Cox was part of the original LINC Evaluation Board and received the "spare parts" leftover from the summer workshop directly from Wesley Clark.
Mary Allen Wilkes and her LINC "home computer." In addition to the main console, the LINC’s modular options included dual tape drives, an expanded register display, and an oscilloscope interface. Image courtesy of Rex B. Wilkes.
Mary Allen Wilkes Mary Allen Wilkes made important contributions to the operating system for the LINC. After graduating from Wellesley College in 1960, Wilkes showed up at MIT to inquire about jobs and walked away with a position as a computer programmer. She translated her interest in “symbolic logic” philosophy into computer-based logic. Wilkes was assigned to the LINC project during its prototype phase and created the computer's Assembly Program. This allowed people to do things like create computer-aided medical analyses and design medical chatbots. In 1964, when the LINC project moved from MIT to the Washington University in St. Louis, rather than relocate, Wilkes chose to finish her programming on a LINC that she took home to her parent’s living room in Baltimore. Technically, you could say Wilkes was one of the first people in the world to have a personal computer in her own home.
Wesley Clark (left) and Bob Arnzen (right) with the "TOWTMTEWP" computer, circa 1972.
Wesley Clark Wesley Clark's contributions to the history of computingbegan much earlier, in 1952, when he launched his career at the MIT Lincoln Laboratory. There, he worked as part of the Project Whirlwind team—the first real time digital computer, created as a flight simulator for the US Navy. At the Lincoln Lab, he also helped create the first fully transistorized computer, the TX-0, and was chief architect for the TX-2.
Throughout his career, Clark demonstrated an interest in helping to advance the interface capabilities between human and machine, while also dabbling in early artificial intelligence. In 2017, The Henry Ford acquired another one of Clark's inventions called "The Only Working Turing Machine There Ever Was Probably" (aka the "TOWTMTEWP")—a delightfully quirky machine that was meant to demonstrate basic computing theory for Clark's students.
Whether it was the “actual first” or not, it is undeniable that the LINC represents a philosophical shift as one of the world’s first “user friendly” interactive minicomputers with consolidated interfaces that took up a small footprint. Addressing the “first” argument, Clark once said: "What excited us was not just the idea of a personal computer. It was the promise of a new departure from what everyone else seemed to think computers were all about."
Kristen Gallerneaux is Curator of Communication & Information Technology at The Henry Ford.
“We’re going to let people try and hack the museum?!”
When I first heard this a few months back, my jaw dropped. Hack the museum?! What?! Are you serious? What museum would even think of doing such a thing? Well, The Henry Ford would. We were indeed opening ourselves up to hacking, but not like you would first think.
As part of Maker Faire Detroit 2013, our partners at Compuware came up with the great idea to host our first-ever hackathon inside Henry Ford Museum with the challenge of “creating an application which combines The Henry Ford’s digital collection with the imagination and power that are an essential part of the mobile culture today.” We were opening ourselves up to hacking, but by way of APIs used with our digital collections.
Nestled above the “Heroes of the Sky” exhibit toward the back of the museum, six teams worked all day Saturday trying to create the most unique app for us possible. Nineteen participants, some local, some from out of town, consumed a lot of caffeinated beverages and wrote a lot of code as the faire happened around them.
Mike Butman, our Chief Information Officer at The Henry Ford, worked with the teams on how best to access the collections’ APIs throughout the day. For Mike, the hackathon was not only a way to see new ideas, but a source of inspiration and personal challenge.
“It was extremely invigorating,” Mike told me. “Not just to see the technical components, but to see the outside perspective and how these individuals could develop something for our guests to interact with.”
With their work done at the end of the day on Saturday, all that was left was a presentation to our team of judges. The six teams presented their ideas and made their cases in front of our judges. The judges that had the tough job of selecting just one winner included:
Matthew David, Chief Digital Strategist at Compuware
Eric Weinhoffer, Product Development Engineer at MAKE
Bruce Elenbogen, Associate Professor of Computer Information Systems at UofM Dearborn
Lauren Ann Davies, Deadline Detroit
Marilyn Zoidis, Director of Historical Resources at The Henry Ford
In the end, we had one winner and two runners-up (I said it was a tough choice). Team 42 and Chi-Ackers took second place with Sam Harrell of Team Sam taking home top honors. What was the app that wowed our judges so much?
The app used image recognition with computer vision, kind of like augmented reality.
Guests take the app and move it across a sign. The app recognizes points on the sign and pulls related information from the digital collections of The Henry Ford.
The app can then also translate the information into dozens of languages. It’s easy to use. Instead of looking for information on multiple web pages within your mobile browser, all related items are pulled together all in one place.
Sam had been thinking of an app like this for a while. The hackathon, with the access to our APIs, was just what he needed to pull it all together.
“I loved the thrill of starting something from scratch and building it out,” he said.
Will you see the app anytime soon? There’s consideration here at the institution of being able to make something out of the results from the hackathons, like the one at Maker Faire Detroit, in the future.
For Compuware’s Matthew David, suggesting a hackathon as part of their Maker Faire Detroit sponsorship was a natural idea. Hackathons all across the globe continue to gain popularity. For small groups of people, a hackathon often gives them the opportunity to not only be developers but also entrepreneurs. Did you know that the Facebook “Like” button was the result of a Facebook hackathon?!
“When you work on emerging technology, you’re so very passionate about it,” Matthew said. “Being up to your eyeballs in code, racing against the clock for a fun prize... people are doing it for the honor of winning. They light up Silicon Valley passions outside of Silicon Valley. Folks really can do something. These solutions emerging and then happening? That’s pretty fantastic.”
Digital Collections Initiative Manager Ellice Engdahl proudly watched the presentations the next day on Sunday. To the leader of the team creating and publishing our digital collections, the idea of allowing outside developers access to our raw data meant a lot.
“The true purpose of digitizing our collections, both on the floor and in storage, is to make them available. If our digital assets aren’t used, there’s no point in creating them,” Ellice said. “It was fabulous to see creative programmers find new ways to share our materials.”
Ellice also really appreciated the thoughtful way each team approached the challenge and brought their own perspective to it.
“Team 42 was interested in engaging diverse audiences, Team Chi-Ackers wanted to encourage learning through collections-related gaming, Team CIA encouraged easy sharing from the museum to visitors and from visitors to visitors, Team Handsome Quartet encouraged users to gain social badges through viewing collections objects, Team Sam thought about how the existing labels on the Museum floor could be improved and enhanced, and Team Wambatech incorporated outside videos and images alongside our own assets,” she said. “It was great to see such a variety of results coming out of the teams’ original goals and perspectives, and exciting to think of the diverse audiences that would appreciate all the teams’ efforts.”
While the hackathon has come and gone for 2013, the enthusiasm is here to stay. You can keep up to date with Maker Faire Detroit updates on our website and through our enthusiast channel, OnMaking.
If you had a chance to create an app for The Henry Ford, what would you make?
Maker Faire Detroit 2013 Hack the Museum Participants
Sam Harrell - Chief Hacker
John Leftwich - HTML/CSS/design - Education Consultant
Katherine Scott - Interaction Engineer/IMAGINEER
Jennifer A. Scroggins - Front-end design and dev; HTML/CSS; all-around idea person museum junkie
Jeff Molsen - Development
Cody Greene - Robotics and Development
Dennis J. Schleicher, Jr. - User Experience
The Handsome Quartet
Jon Radon - Moral Support
Robert Muhic - Core Operations Development Engineer, Manager of Nightly key Enterprise Yodeling
Eric Panek - Senior IT Director of Enterprise Code Monkey Operations Architect and Human Resources II
Peter Richards - Developer & Senior Caffeine Acquisition Officer
Creative Innovators Achievers (CIA)
Mukesh Gupta - Lead
Krishna Mudiraj - Developer/Designer
Reda Bouaichi - Developer/Designer
Vijay Vardhan - Architect
Jason Rodriguez - Designer
Shane O’Dell - Developer
Jeff Goergen - Developer
Nathaniel Plane - Developer/Team Lead
Lish Dorset is Social Media Manager at The Henry Ford.